




Jump puzzles. In which you must abuse starting platforms that are physically larger than their visible models while simultaneously avoiding collisions with higher obstacles that are physically larger than their visible models.Name any other system in FFXIV where misinformation and misleading and tricking the players in such a way creates a fun and engaging experience. Besides hunting aether currents, name a single instance where, in your estimation, the devs have created a drawn-out systematic deception. I think you'll find that there are precisely none.
Error 3102 Club, Order of the 52nd Hour
...That element of their difficulty is far from widely loved...
The memorization of arbitrary, obscured elements adds longevity to the content, but between any other means of achieving that difficulty/longevity and jump puzzles and "we didn't bother matching geometry to visuals", I doubt most would go for the latter as a favored design.



Materia Extraction: remove the confirmation dialogue.
Now that extracting materia doesn't destroy the gear item, there is no more reason not to extract materia when a piece of gear item is at 100% spiritbonding, except the likely rare case where the player specifically want to keep it at 100% spiritbonding for non-gameplay reasons. And I would say the convenience of millions of players is going to outweigh the perculiar irrational preference of these players, who can just pay attention to what they extract.
If the dialogue box has to stay, then at least let the confirmation default to "Yes" instead of "No". It is the player's fault for not reading the confirmation. Since nothing is permanently destroyed by defaulting to "Yes", there's no more reason to default to "No".
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway


Add a refresh button in Party Finder UI and keep the search filters intact (if they are any).
Right now everytime you switch between tab the data refreshes but you lose all your filters and the only way to refresh the search result is by doing the search again.
I'm pretty sure there's already a refresh button in the PF.
It would be nice to have a smaller, thinner "hitbox" circle within an enemy's actual hitbox, particularly for really big enemies. A lot of trials have big bosses, and when my melee friends have to scoot in to avoid donuts, it can be hard/impossible to see positionals without turning their camera backwards to find them.
I also want to echo the call for gender-neutral weapon poses. If we can have several different idle poses and have our inputs for that remembered, I think we should be able to have different weapon poses. I heard a lot of DRK male character players want the female DRK idle pose, and I feel the same way about male weapon poses for several classes that I play as a female character. I don't see why my MCH should have a knocked knees cutesy pose when I don't feel nor want to stand that way at all.
Something that would have been helpful in character creation would be the option to hear battle voices/sounds of exertion. I'm lucky that I have liked all my characters' voices, but I imagine that sometimes a person might choose a voice based on the emotes, and then immediately hate it once in combat.
Mi'qote female voice 5 is notorious for that. It doesn't sound that bad at the character creation screen, but once you're in-game and in-combat on a melee job, you realize it causes your character to make a high-pitched "HA!" every time you use a GCD attack. It gets old remarkably quickly. To be honest, the existing emote options are a bit odd for the character select, since you sooooo rarely actually hear your character voice anything emote (since few emotes actually have voice effects). The combat effects are the ones you're most likely to encounter, but the ones you cannot preview at character select.Something that would have been helpful in character creation would be the option to hear battle voices/sounds of exertion. I'm lucky that I have liked all my characters' voices, but I imagine that sometimes a person might choose a voice based on the emotes, and then immediately hate it once in combat.
While running for PFs today, I learned that a really nice but small QoL thing would be for the PF to not keep the roles of the players that leave your PF. For example, if I have unrestricted roles, but a SAM leaves my PF, the empty roles will still be unrestricted except for that slot the SAM occupied. Every time that happens, I have to edit the PF then select then deselect the box to remove class restrictions. This happens for both when the roles are role-specific and unrestricted.
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