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  1. #701
    Player
    Kaedys's Avatar
    Join Date
    Oct 2021
    Posts
    92
    Character
    Kaedys Kor
    World
    Exodus
    Main Class
    Red Mage Lv 99
    Quote Originally Posted by Infren View Post
    Something that would have been helpful in character creation would be the option to hear battle voices/sounds of exertion. I'm lucky that I have liked all my characters' voices, but I imagine that sometimes a person might choose a voice based on the emotes, and then immediately hate it once in combat.
    Mi'qote female voice 5 is notorious for that. It doesn't sound that bad at the character creation screen, but once you're in-game and in-combat on a melee job, you realize it causes your character to make a high-pitched "HA!" every time you use a GCD attack. It gets old remarkably quickly. To be honest, the existing emote options are a bit odd for the character select, since you sooooo rarely actually hear your character voice anything emote (since few emotes actually have voice effects). The combat effects are the ones you're most likely to encounter, but the ones you cannot preview at character select.
    (5)

  2. #702
    Player
    Infren's Avatar
    Join Date
    Feb 2022
    Posts
    4
    Character
    Daera Wolfward
    World
    Siren
    Main Class
    Machinist Lv 90
    While running for PFs today, I learned that a really nice but small QoL thing would be for the PF to not keep the roles of the players that leave your PF. For example, if I have unrestricted roles, but a SAM leaves my PF, the empty roles will still be unrestricted except for that slot the SAM occupied. Every time that happens, I have to edit the PF then select then deselect the box to remove class restrictions. This happens for both when the roles are role-specific and unrestricted.
    (2)

  3. #703
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,149
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Infren View Post
    While running for PFs today, I learned that a really nice but small QoL thing would be for the PF to not keep the roles of the players that leave your PF. For example, if I have unrestricted roles, but a SAM leaves my PF, the empty roles will still be unrestricted except for that slot the SAM occupied. Every time that happens, I have to edit the PF then select then deselect the box to remove class restrictions. This happens for both when the roles are role-specific and unrestricted.
    Thread: Please fix when someone leaves Party Finder
    Quote Originally Posted by Rongway View Post
    No, the behavior has always been that neither joining a party nor leaving a party affect what jobs are allowed for each slot.

    The problem arises when people take down their party listings after people have joined so that they can update the remaining slots to be more or less restrictive. At that time, when they put the updated party listing up, all filled slots lock to the current party members' jobs as if it was a brand new party listing with the new number of people already in party, because that's what it is every time you take down and put your party listing back up, as far as the system is concerned. To fix the problem, we need to be allowed to set a range of jobs for each slot even when there's already someone in that slot, before putting up a party listing. That way, if someone leaves the party, the slot they left would show a range of acceptable replacement jobs.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  4. #704
    Player
    OpusNK's Avatar
    Join Date
    Aug 2020
    Location
    Gridania
    Posts
    4
    Character
    Opus Eirus
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Increase the number of saved waymark slots please. 5 slots seems slightly restrictive, even a few more slots would be helpful.
    (2)

  5. #705
    Player
    Kaedys's Avatar
    Join Date
    Oct 2021
    Posts
    92
    Character
    Kaedys Kor
    World
    Exodus
    Main Class
    Red Mage Lv 99
    Quote Originally Posted by OpusNK View Post
    Increase the number of saved waymark slots please. 5 slots seems slightly restrictive, even a few more slots would be helpful.
    Or, as an alternative, make the waymark saves local and essentially unlimited (but filtered on the current zone). I get that they can't store an unlimited number of waymark presets server-side, but if they're only stored locally, that's not an issue. And they're already heavily restricted anyway, since you cannot play the waymarks while in combat. So there really isn't much in the way of exploits to be had by having substantially increased waymark slots via local saves. It just means you don't have to go look up and manually place the markers again when you go back and do old extremes or savages for the mount drops.
    (3)

  6. #706
    Player
    Luizgazen's Avatar
    Join Date
    Feb 2022
    Posts
    51
    Character
    Casimir Ditasch
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Differentiate magic and physical incoming damage on the floating numbers, would make much easier to know when pop a Dark Mind rather than flooding the chat window with combat logs
    (3)

  7. 02-21-2022 06:02 AM

  8. #707
    Player
    Infren's Avatar
    Join Date
    Feb 2022
    Posts
    4
    Character
    Daera Wolfward
    World
    Siren
    Main Class
    Machinist Lv 90
    That doesn't change that it would still be a nice qol change if we didn't have to update the party listing. It would be more convenient for the pf poster to just have the slots remain the leader's role preference without having to kick out everyone from the pf to empty all the slots or needing to update the slots every time someone leaves.
    (1)

  9. #708
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,123
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Shared FATEs and currencies critiques:

    1) First and foremost, please put bicolor gemstones in the currency UI.
    2) Shared FATEs should default to the expansion you are on. Right now you have to change it every time you log on. This is a minor annoyance that only earned notice with the second expansion using the feature.
    3) I really don't need to see deprecated currencies I don't have any of. If I have 0 of an old currency, it should be invisible and not disrupting the flow of the UI. An option can be included to make deprecated currencies visible for those who want it.
    (2)
    Last edited by Esmoire; 03-02-2022 at 12:24 PM.

  10. #709
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,123
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Another thing: Please show when someone was last online in a CWLS. Even if this was only possible in the web version, this would suffice. Just makes it easier to manage CWLSs when we only have room for up to 64 people.
    (1)

  11. 03-11-2022 12:56 AM

  12. #710
    Player
    toramorigan's Avatar
    Join Date
    May 2021
    Location
    Ul'Dah
    Posts
    7
    Character
    Tiggro Blanco
    World
    Hyperion
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Luizgazen View Post
    Differentiate magic and physical incoming damage on the floating numbers, would make much easier to know when pop a Dark Mind rather than flooding the chat window with combat logs
    I seem to recall Yoshi-P actually addressing this in a recent PLL, but I don't remember which one, but if I recall correctly (which I may not), the UI/battle engine teams mentioned some complications from it? That or the various numbers would be informational overload? I wish I could find the one that had it.
    (0)

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