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  1. #1
    Player
    Dr_Cheesesteak's Avatar
    Join Date
    Sep 2017
    Posts
    11
    Character
    Cheese Ezen
    World
    Lamia
    Main Class
    Rogue Lv 37
    I'd just like tooltips on class icons on ppl's profiles (and anywhere else applicable) and not having to click "Hand Over" twice when turning in quest items.

    Dismounting when attacking would be amazing, too. But I've come to accept that'll likely never happen since they keep dreaming of mounted combat.

    But for the love of god, the plz change the first two mentioned.
    (1)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,190
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Dr_Cheesesteak View Post
    Dismounting when attacking would be amazing, too. But I've come to accept that'll likely never happen since they keep dreaming of mounted combat.
    Requiring explicit dismounting is a safety feature. Since you can't mount again once you're in combat, it's better to require you to tell the game "I mean to dismount now" before you attack. It's not about mounted combat.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    Dr_Cheesesteak's Avatar
    Join Date
    Sep 2017
    Posts
    11
    Character
    Cheese Ezen
    World
    Lamia
    Main Class
    Rogue Lv 37
    Quote Originally Posted by Rongway View Post
    Requiring explicit dismounting is a safety feature. Since you can't mount again once you're in combat, it's better to require you to tell the game "I mean to dismount now" before you attack. It's not about mounted combat.
    But that would seem to be counter-intuitive to the point of attacking to dismount. We WANT to get into combat. Why would we want to mount up during combat if it was our intention to get into combat? Seems to sorta be an illogical and unnecessary failsafe.

    Besides, wouldn't the "right clicking on a target" be us telling the game we want to dismount? It's just much more intuitive than having to press a shortcut on the kb or click something on the hotbar.
    (0)
    Last edited by Dr_Cheesesteak; 06-24-2019 at 02:12 PM.

  4. #4
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,190
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Dr_Cheesesteak View Post
    But that would seem to be counter-intuitive to the point of attacking to dismount. We WANT to get into combat. Why would we want to mount up during combat if it was our intention to get into combat? Seems to sorta be an illogical and unnecessary failsafe.

    Besides, wouldn't the "right clicking on a target" be us telling the game we want to dismount? It's just much more intuitive than having to press a shortcut on the kb or click something on the hotbar.
    Someone could press an offensive action button unintentionally, dismount automatically, and then have to fight the thing they didn't mean to attack.

    The current system requires you to actively indicate you would like to dismount and fight the thing.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  5. #5
    Player
    Dr_Cheesesteak's Avatar
    Join Date
    Sep 2017
    Posts
    11
    Character
    Cheese Ezen
    World
    Lamia
    Main Class
    Rogue Lv 37
    Quote Originally Posted by Rongway View Post
    Someone could press an offensive action button unintentionally, dismount automatically, and then have to fight the thing they didn't mean to attack.

    The current system requires you to actively indicate you would like to dismount and fight the thing.
    Again, is right-clicking on a target not actively indicating you want to dismount and fight the thing?

    And if they can accidentally press an offensive action button, then they can just as well accidentally press the mount/dismount button.

    There really is no reasonable justification behind this design choice. It makes 0 sense. I understand the goodwilled intention behind the mechanic, but it's greatly misplaced.
    (0)
    Last edited by Dr_Cheesesteak; 06-25-2019 at 11:03 AM.

  6. #6
    Player
    JarenCorax's Avatar
    Join Date
    Jun 2019
    Location
    Linda Lominsa
    Posts
    19
    Character
    Jaren Corax
    World
    Faerie
    Main Class
    Arcanist Lv 56
    Quote Originally Posted by Jpec07 View Post
    Just a few small QoL improvements:
    • Separate UI Elements HP, MP, TP, Buffs, Debuffs, Target Status, Focus Castbar, and Target Castbar should all have separate UI elements that can be manipulated independently.
    • Tab Target Have the target icons dictate tab target order, or give us the option to choose tab target priority method. Would also be great if icons set enemy list order!
    I would love to see my parameter bar items displayed vertically, either one atop the other, or side by side. Setting the length/thickness of the bars would also be nice. I remember using an addon in a prior MMO that would put my health & mana in two big vertical arcs on my left, and my target's in two big arcs on the right. It made tracking these stats during combat effortless.

    I would also be nice to have an option to show these bars only if below max, and have them be hidden otherwise.

    For tab targeting and target icons, I wrote a macro to approximate what you are asking for.
    (0)

  7. #7
    Player
    Vasala's Avatar
    Join Date
    Aug 2014
    Posts
    292
    Character
    Brizzyne Windsong
    World
    Exodus
    Main Class
    Bard Lv 80
    I would really like to see a <instance> and <world> for macros so when you call out the <pos> or <flag> you can indicate the instance and world as well
    (2)

  8. #8
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I would love to see a rank up image for shared fates :3

    (Like when you unlock / rank up some new content there is a title splash in the center of the screen)
    (4)

  9. #9
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Only really one QoL improvement I want. I dont know if anyone else is tired of having to redo and reup stances etc etc every time they level synch or a queue pops thats lower level than they are etc.etc.
    (6)
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

  10. #10
    Player
    SwissArmyKnife's Avatar
    Join Date
    Mar 2014
    Posts
    35
    Character
    Kestrael Sthalsyngwyn
    World
    Excalibur
    Main Class
    Warrior Lv 100
    How is this thread four years old, and still we haven't gotten separate HP/MP bars yet? I want to be able to hide that MP bar when I'm playing a job that doesn't ever interact with MP at all.

    And the MCH Heat/battery gauges, dear god, please, why do these things have to be bound together and waste space between them even in simple mode?
    (2)

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