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  1. #1
    Player
    MaeIsMean's Avatar
    Join Date
    Sep 2015
    Posts
    271
    Character
    Nex Ixchel
    World
    Zalera
    Main Class
    Summoner Lv 90
    I'd love a way to show the group window in a horizontal way, so I can place it near my target window.
    (1)

  2. #2
    Player
    Trixxy's Avatar
    Join Date
    Sep 2014
    Posts
    293
    Character
    Aranea Asmodai
    World
    Odin
    Main Class
    Gladiator Lv 90
    RESET MY COOLDOWNS WHEN WE WIPE INSIDE AN INSTANCE?
    PLEASE SE???
    99.9% of people who've ever bothered with raiding in this game wish for nothing more than just that.
    Yet we continue to waste a good portion of our raiding time waiting for cooldowns to go up again.
    Very, very productive.

    I'm sure people are somehow going to abuse the fact that their cooldowns aren't on cd anymore once they DIE and need to RE-PULL the boss.
    I really fail to see where or how people can abuse this.

    It'd be such a small change, yet I know SE's gonna let us wait until 4.XX until they address this at all.
    SE -They listen to their players but they're darn slow at it.

    I swear, this topic gets me really riled up because me and my group have wasted all too much time sitting around and waiting because of something so simple.
    (3)
    Last edited by Trixxy; 09-08-2015 at 06:00 PM.

  3. #3
    Player
    Sargent's Avatar
    Join Date
    Nov 2012
    Posts
    43
    Character
    Cuore Mist
    World
    Odin
    Main Class
    Arcanist Lv 90
    I'd love to see an option to display only the debuffs you inlict on the focus target.

    Also, an option to display markers to the minimap would be great.
    (3)

  4. #4
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    I'm all for some additional options to tab targeting as well. I have played this game since launch and still just cannot get used to the way this tab targeting works. I'd really like to have an option to make it work more like many of us are used to - cycle through nearest enemies instead of making me try to pan my camera in just the right way.
    (1)

  5. #5
    Player
    Delphor's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    70
    Character
    Exiel Forrest
    World
    Faerie
    Main Class
    Dancer Lv 100
    I would like it if, when I switch my gear sets in a sanctuary, I also do not need to recharge my HP/MP/TP/CP/GP. If I can help it, I go into a sanctuary so my cooldowns don't reset, but it still means I have to wait to use my abilities because I'm waiting for these bars to rise, especially in the case of reviving a player due to the Raise abilities taking up so much MP.
    (0)

  6. #6
    Player
    Jaleney's Avatar
    Join Date
    Apr 2012
    Posts
    6
    Character
    Jalena Windwalker
    World
    Omega
    Main Class
    Archer Lv 70
    Seeing so many great suggestions in this thread! Would it also be possible to have mouseheel up and down bindable?
    (0)

  7. #7
    Community Rep Zhexos's Avatar
    Join Date
    Apr 2015
    Posts
    348
    Hey everyone,

    We have some update to share with you all,

    Quote Originally Posted by Jpec07 View Post
    Just a few small QoL improvements:
    Inventory Search Let us search items in our inventory windows with a search box.
    Quote Originally Posted by Mykll View Post
    I'd be thrilled if I could fully preview a shield properly, instead of only looking at it while it is on my back. Can withdraw weapons on the preview, why not shields?
    Quote Originally Posted by Dante_V View Post
    - Add mini aetheryte location names to the map in Ishgard and other places. (Opening the map and hovering over an aethryte should show corresponding aetheryte name from the list) I can't tell you how many times I've had to play aetheryte roulette trying to teleport to a desired location in Ishgard.
    The dev. team is currently looking into these.

    -Please add a quantity option to the GC seal turn in. (itting there trying to get below cap buy buying coke 200 seals per piece and one at a time is tedious.)
    If you haven't already checked, we mentioned regarding this yesterday here.

    Please look forward to it!
    (36)
    Tony "Zhexos" Caraway - Community Team

  8. #8
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Zhexos View Post
    Hey everyone,

    {...}

    Please look forward to it!
    OMG! Zhexos-senpai noticed me! *swoon*

    In all seriousness, I hadn't checked on this thread in a long time, and had no idea my tiny thread for QoL suggestions would grow to be so huge--much less such a wonderful avenue for interaction with the devs. It's especially remarkable because I'm seeing ideas that were suggested here being added to the game. As I read through it this morning, I was able to watch an idea be suggested, then a few weeks later Zhexos comment saying it's being looked into--and then in 3.1 and 3.15, some of these ideas come to fruition.

    So thank you, Zhexos, for helping to foster this interaction and communication. It's truly awesome to see this kind of interaction, and I couldn't be more thrilled that it's happening on a thread I made.

    Anyway, back on topic, I'd like to elaborate some on the tab targeting item. Right now, tab targeting works by scanning the screen from left to right, looking for enemies as they have been rendered and are in view. But when comparing this to the enemy list, the order at which enemies are selected and/or displayed is incongruous and confusing.

    I'd like to propose that the enemy list be used as the standard order for tab targeting. It would probably make the process of selecting the next enemy less intensive and free up a few CPU/GPU cycles, because it wouldn't rely on the rendered environment, but would instead rely on the list of enemies that's sitting in memory - it would also make more sense from a UI perspective than the current left-right scan (which is at odds with the enemy list).
    (1)
    Last edited by Jpec07; 01-26-2016 at 01:08 AM.
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
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  9. #9
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Jpec07 View Post
    I'd like to propose that the enemy list be used as the standard order for tab targeting. It would probably make the process of selecting the next enemy less intensive and free up a few CPU/GPU cycles, because it wouldn't rely on the rendered environment, but would instead rely on the list of enemies that's sitting in memory - it would also make more sense from a UI perspective than the current left-right scan (which is at odds with the enemy list).
    Enemies only get added to the enemy list when they aggro your character, so it would need to account for enemies (or other targets) that haven't done so yet and aren't in the enemy list. I agree that it should be ordered better, though. I think a nearest to furthest pattern would generally be more useful than left to right. And the enemy list should then follow the same order.

    At least on controllers, it's already possible to target according to the enemy list, using L1 + up/down. If the keyboard doesn't have an equivalent to that, then it should.


    Quote Originally Posted by Jpec07 View Post
    So thank you, Zhexos, for helping to foster this interaction and communication. It's truly awesome to see this kind of interaction
    Totally agree
    (1)

  10. #10
    Player
    DarkDedede's Avatar
    Join Date
    Nov 2013
    Posts
    646
    Character
    Red Cork
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    Perhaps not directly related to UI, but I would love to have an Aetheryte closer to the Ul'dah market (preferably at the Ul'dah market). All the other cities have a fragment in or near their respective markets. The closest one in Ul'dah is the Adventurer's Guild, and that requires the player to go to another zone, and deal with two loading screens. It would be a small added convenience, but one that I would welcome.
    (18)
    "Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida

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