I'd love a way to show the group window in a horizontal way, so I can place it near my target window.
I'd love a way to show the group window in a horizontal way, so I can place it near my target window.
RESET MY COOLDOWNS WHEN WE WIPE INSIDE AN INSTANCE?
PLEASE SE???
99.9% of people who've ever bothered with raiding in this game wish for nothing more than just that.
Yet we continue to waste a good portion of our raiding time waiting for cooldowns to go up again.
Very, very productive.
I'm sure people are somehow going to abuse the fact that their cooldowns aren't on cd anymore once they DIE and need to RE-PULL the boss.
I really fail to see where or how people can abuse this.
It'd be such a small change, yet I know SE's gonna let us wait until 4.XX until they address this at all.
SE -They listen to their players but they're darn slow at it.
I swear, this topic gets me really riled up because me and my group have wasted all too much time sitting around and waiting because of something so simple.
Last edited by Trixxy; 09-08-2015 at 06:00 PM.
I'd love to see an option to display only the debuffs you inlict on the focus target.
Also, an option to display markers to the minimap would be great.
I'm all for some additional options to tab targeting as well. I have played this game since launch and still just cannot get used to the way this tab targeting works. I'd really like to have an option to make it work more like many of us are used to - cycle through nearest enemies instead of making me try to pan my camera in just the right way.
I would like it if, when I switch my gear sets in a sanctuary, I also do not need to recharge my HP/MP/TP/CP/GP. If I can help it, I go into a sanctuary so my cooldowns don't reset, but it still means I have to wait to use my abilities because I'm waiting for these bars to rise, especially in the case of reviving a player due to the Raise abilities taking up so much MP.
Seeing so many great suggestions in this thread! Would it also be possible to have mouseheel up and down bindable?
Hey everyone,
We have some update to share with you all,
The dev. team is currently looking into these.- Add mini aetheryte location names to the map in Ishgard and other places. (Opening the map and hovering over an aethryte should show corresponding aetheryte name from the list) I can't tell you how many times I've had to play aetheryte roulette trying to teleport to a desired location in Ishgard.
If you haven't already checked, we mentioned regarding this yesterday here.-Please add a quantity option to the GC seal turn in. (itting there trying to get below cap buy buying coke 200 seals per piece and one at a time is tedious.)
Please look forward to it!![]()
Tony "Zhexos" Caraway - Community Team
OMG! Zhexos-senpai noticed me! *swoon*
In all seriousness, I hadn't checked on this thread in a long time, and had no idea my tiny thread for QoL suggestions would grow to be so huge--much less such a wonderful avenue for interaction with the devs. It's especially remarkable because I'm seeing ideas that were suggested here being added to the game. As I read through it this morning, I was able to watch an idea be suggested, then a few weeks later Zhexos comment saying it's being looked into--and then in 3.1 and 3.15, some of these ideas come to fruition.
So thank you, Zhexos, for helping to foster this interaction and communication. It's truly awesome to see this kind of interaction, and I couldn't be more thrilled that it's happening on a thread I made.
Anyway, back on topic, I'd like to elaborate some on the tab targeting item. Right now, tab targeting works by scanning the screen from left to right, looking for enemies as they have been rendered and are in view. But when comparing this to the enemy list, the order at which enemies are selected and/or displayed is incongruous and confusing.
I'd like to propose that the enemy list be used as the standard order for tab targeting. It would probably make the process of selecting the next enemy less intensive and free up a few CPU/GPU cycles, because it wouldn't rely on the rendered environment, but would instead rely on the list of enemies that's sitting in memory - it would also make more sense from a UI perspective than the current left-right scan (which is at odds with the enemy list).
Last edited by Jpec07; 01-26-2016 at 01:08 AM.
__________________________
A dungeon party with two summoners always makes me egi.
Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
Learn to Play (it's not what you think): http://www.l2pnoob.org/
Enemies only get added to the enemy list when they aggro your character, so it would need to account for enemies (or other targets) that haven't done so yet and aren't in the enemy list. I agree that it should be ordered better, though. I think a nearest to furthest pattern would generally be more useful than left to right. And the enemy list should then follow the same order.I'd like to propose that the enemy list be used as the standard order for tab targeting. It would probably make the process of selecting the next enemy less intensive and free up a few CPU/GPU cycles, because it wouldn't rely on the rendered environment, but would instead rely on the list of enemies that's sitting in memory - it would also make more sense from a UI perspective than the current left-right scan (which is at odds with the enemy list).
At least on controllers, it's already possible to target according to the enemy list, using L1 + up/down. If the keyboard doesn't have an equivalent to that, then it should.
Totally agree![]()
Perhaps not directly related to UI, but I would love to have an Aetheryte closer to the Ul'dah market (preferably at the Ul'dah market). All the other cities have a fragment in or near their respective markets. The closest one in Ul'dah is the Adventurer's Guild, and that requires the player to go to another zone, and deal with two loading screens. It would be a small added convenience, but one that I would welcome.![]()
"Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.