We also need to be able to have more than 4 chat tabs. I want to create one just for private messages only, but i can't because the only 4 chat tabs i have are for everything else.

We also need to be able to have more than 4 chat tabs. I want to create one just for private messages only, but i can't because the only 4 chat tabs i have are for everything else.

Small change i would love to have:
Give me the option for tab targeting so, for example, i can only target targets up to 10m infront of me.
This is a relatively easy change and it would make so many things so much better.
this would be very very useful for alliance/frontline pvp where tab target is such a pain when you happen upon a big group fighting
It would be grand if we could disable the extra warning prompt that reminds the player that they are about to purchase a piece of equipment that they cannot equip. If I am going to buy a couple dozen of the same piece, for the purposes of desynthesizing all of it, I really could do without being "warned" every time I try to purchase the same piece of equipment. After fleecing the market board of hundreds of pieces of desynth fodder, the "warning" has grown quite annoying.
It would also be grand if we could filter the market listings to display only items that could be desynthed by specified crafts.
"Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida
I honestly am shocked this still isn't in the game, so I'll put an official request here.
Please, for the love of God, yourself, or anything else I could mention, make an 'Entrust to Free Company Chest' option when depositing there. To click and drag every single item is painfully time consuming, and I might get carpal tunnel one of these days!
Or at least some other way to make it faster!
Allow the Chat Window to remember the current Chat Channel setting on logout.
For example, my default Chat Channel is always set to 'Party'. I must change this setting again every time I log in, because on every log-in, the default Chat Channel is reset back to 'Say'.
Three more things:
1. For repeatable quests or normal quests that require you to use a mount with a special function, have the quest give a whistle to call the mount, rather than always having to return to the same questgiver for it. Especially for a faction like the Vanu Vanu, where the objectives are spread over a massive zone, being able to dismount and remount the quest mount would allow for more efficiency in tackling objectives.
2. For repeatable quests or normal quests that require you to use a mount with a special function, have the mount behave like regular mounts, where beginning to call another mount or interacting with a quest objective will dismount us (really jarring to have to use the dismount button).
3. For quests like "Fifty Shades of Yellow," the requirement that players be dismounted before doing the specified player action is asinine. It makes sense for something like "/sundropdance", but there is no reason a character would not be able to "/say Uhm Ala" from the back of a chicobo (or other mount).
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A dungeon party with two summoners always makes me egi.
Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
Learn to Play (it's not what you think): http://www.l2pnoob.org/





The source of complaint (2) is also the reason for complaint (1). They want you to be sure you're getting off the mount, because you have to go back to the NPC in order to get back on. If you were to address (1), you could address (2).1. For repeatable quests or normal quests that require you to use a mount with a special function, have the quest give a whistle to call the mount, rather than always having to return to the same questgiver for it. Especially for a faction like the Vanu Vanu, where the objectives are spread over a massive zone, being able to dismount and remount the quest mount would allow for more efficiency in tackling objectives.
2. For repeatable quests or normal quests that require you to use a mount with a special function, have the mount behave like regular mounts, where beginning to call another mount or interacting with a quest objective will dismount us (really jarring to have to use the dismount button).
But
I don't support suggestion (1). People could start a quest and then never finish it, so that they could have the special mount with special actions, at least in that specific zone, without having to put in the work. In the current system, you can only stay on the mount as long as you don't do anything but fly around. If you leave the zone or do anything unrelated to the quest, you lose the mount. It should stay this way.
And since it should stay that way, we should keep the dismount protection as well.
Error 3102 Club, Order of the 52nd Hour
Your objection seems to be based on preserving the "specialness" of the mount, especially as it shares a model and animations with the mounts that you get for grinding out your reputation with the beast tribe in question. Your fear, as I understand it, is that allowing for remounting on a quest mount would allow people to take out that quest and keep it indefinitely, and get a version of that mount that they can use any time they are in that zone, with a special action to boot. Because this makes the faction mount less valuable, you argue that it is not a problem that should be addressed.The source of complaint (2) is also the reason for complaint (1). They want you to be sure you're getting off the mount, because you have to go back to the NPC in order to get back on. If you were to address (1), you could address (2).
But
I don't support suggestion (1). People could start a quest and then never finish it, so that they could have the special mount with special actions, at least in that specific zone, without having to put in the work. In the current system, you can only stay on the mount as long as you don't do anything but fly around. If you leave the zone or do anything unrelated to the quest, you lose the mount. It should stay this way.
And since it should stay that way, we should keep the dismount protection as well.
What if the ability to remount onto a quest mount had some/any of the following restrictions (let's say the questgiver gives you some kind of whistle):
- Give the whistle a timer of 30 minutes before it is removed from your special inventory.
- Give the whistle a number of charges before you have to go back for another (3-5).
- Make the whistle disappear from the player's inventory if they zone out.
Any of these, I feel, would keep the quest mounts as a limited-access item, and would make buying the permanent mount once you reach the proper reputation be worth something. And because of this, it would enable them to function and behave like other mounts. Do you think this would work?
__________________________
A dungeon party with two summoners always makes me egi.
Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
Learn to Play (it's not what you think): http://www.l2pnoob.org/


Unless I'm missing it, I'd really like to see some hotbar transparency sliders. Preferably ones I could set per hotbar (i.e. hotbar 7 is in a place that sometimes fills with other [often useless] information, would like to have it somewhat transparent, but every other hotbar is fine).
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