Preview HQ with hotkey is an appreciated change.
But if we have an HQ tooltip active with the preview button, could the Link command please create an HQ item link?
Preview HQ with hotkey is an appreciated change.
But if we have an HQ tooltip active with the preview button, could the Link command please create an HQ item link?
Let us craft in the GC squadron room! Add a retainer bell also. That would be helpful.
Last edited by Khalithar; 09-30-2016 at 01:01 PM.
Small request: Please let us disable the 'limb darkening' effect on PS4. It's an available option on PC that I would like to see for console users. Almost every game last gen used it, and my old TV was left with a permanent ring shadow burned in around the edge. I'd prefer to avoid the same fate with my new screen please.
The less developers who use this annoying effect the better.
It's off by default unless you've turned it on. And it's only available during group pose and the idling camera. To configure whether to use it or not (and how it should look if you do), go into either group pose or idling camera mode (/gpose or /icam) and press the square button on the controller. That will bring up the new "Camera Settings" configuration window.
Incorrect; it's always on. On PS4 you can't turn it off or on. This is during regular gameplay and has nothing to do with the group pose/idling camera functions.It's off by default unless you've turned it on. And it's only available during group pose and the idling camera. To configure whether to use it or not (and how it should look if you do), go into either group pose or idling camera mode (/gpose or /icam) and press the square button on the controller. That will bring up the new "Camera Settings" configuration window.




When using the "Search for Item" function on a mount item, minion, or orchestrion roll, can the notification please tell us not only if we have the physical item, but also if we have one that has already been used (i.e. the "item" is in the mount guide, minion guide, or jukebox).



In PvP, during readying, the idle-timer already starts. Could you please only start that timer once the actual match begins?
It's very annoying to have to keep hopping up and down for 3 minutes until the fight actually begins because I otherwise get booted from the instance 1 minute before the match even actually begins..
(especially since you get a strike too if it happens!)
Some entries in the Timers window are missing the actual "timer" part:
In the "Ehcatl Nine Delivery Quests" entry, please tell us how long that list is valid. (Just saying "Available Now" is meaningless. Of course it's available now. What we need to know is how long it's going to remain available before changing to something else. The same issue was fixed quite some time ago under the GC Next Mission Allowance, but not for the Ehcatl Nine.)
Under "Next Beast Tribe Daily Quest Allowance", please include the time when the allowances reset. It's more important than the number of allowances, since we'll generally already know that. It's the time we want to see in the Timers window.
In the Adventurer Squadron page of the Timers window, please include the time when the reset occurs for daily training session availability. And I think there's also a weekly reset that has to do with missions. If so, give us the time of that one as well.
Please provide actual debriefings after GC Squadron missions. Just saying "mission successful" or "mission failed" by itself doesn't tell us what happened. Have an actual debriefing covering what happened while they were out.
It could be as simple as a pair of brief descriptions for each mission they can go on, one that we'll see if it succeeds and another that we'll see if it fails. (But having lengthier debriefings that can include any of several possible success scenarios or failure scenarios would be even better.)
If you reformat and your screenshot folder some how doesn't point to the appropriate path anymore.
During a Cutscene It will continue to make the sound like you are taking successful screenshots.
The chat log does spit out an error, but during cutscenes you would not see that unless you are chatting during it, since the window is hidden.
Could we get a pop up if these are failing for any reason or give it an error sound if it is failing?
Small , rare thing, but would be nice.
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