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  1. #1
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    This has probably already been said, but could we please have the option to choose which icons show up on the map (aether crystals, levequest npcs, etc). It's annoying when for example the levemete icons crowd over the aetheryte & fate icons making it hard to see if a fate is up or teleporting quickly without zooming in constantly.
    (4)

  2. #2
    Player
    Genaxx's Avatar
    Join Date
    Jun 2014
    Posts
    671
    Character
    Dirty Paws
    World
    Raiden
    Main Class
    Bard Lv 90
    Don't know if this has been mentioned before but split the auto run option into Auto Run and Auto Fly.

    Auto fly is useful however I always have mishaps with auto run in dungeons etc.
    (0)

  3. #3
    Player
    iamsamsamiam's Avatar
    Join Date
    Nov 2014
    Posts
    2
    Character
    Iamsam Samiam
    World
    Excalibur
    Main Class
    Summoner Lv 60
    I don't know if this has been said before but maybe adding another setting to controller targeting. I feel like when you press X (or A if you're using a Xbox controller) that it should target the object in the middle of the screen. Think of it like how a lot of third-person shooters have a null crosshair when you don't have a weapon out. Some games even depict it as an unobtrusive dot in the middle of the screen so you can essentially move the camera around and still target things fairly accurately. I just think the targeting needs to be reworked because there are times where I would be facing a target that I intend to select and have the the game target something else entirely. You can probably get the game to move the mouse cursor to the middle of the screen and hide it the moment you move the camera.
    (1)

  4. #4
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by iamsamsamiam View Post
    I feel like when you press X (or A if you're using a Xbox controller) that it should target the object in the middle of the screen.
    I'd vote no on this one, because right now, that's the only way we have to target the nearest mob in front of us, which is rather important for melee characters.

    The only improvement I'd like to see in that part is in the precedence of different object types. Right now, NPCs have priority over everything else, then mobs, then items, then players. The only part they got right about that is players. (Their being last ensures we can target quest givers, summoning bells, etc. even when there's a crowd surrounding it.)

    The place NPCs and mobs tend to appear together is in FATEs, where melee characters are going to be focused on fighting the mobs, and it's annoying having the selection always favor any NPC in the area over the mob right in front of us. And gathering nodes are only visible/selectable when on a gathering class, yet the system will target even mobs behind us in favor of the node we're facing. That's annoying, as whenever we're able to even see a gathering node, then we're not interested in targeting mobs. The order should be:
    items (or at least gathering nodes) -> mobs -> NPCs -> players
    (1)

  5. #5
    Player
    RedHerb's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    222
    Character
    Garza Himura
    World
    Balmung
    Main Class
    Scholar Lv 70
    I'd settle for the targeting just going Nearest to Farthest rather than Left to Right relative to camera position. That's horribly obnoxious.
    (1)

  6. #6
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Right click → 'Copy item name' is really useful (works in Crafting and Gathering windows).

    It would be even more useful to have a matching right-click 'Paste' functionality for Search bars (Market Board, Crafting Log, etc).

    Having only 'Copy' without 'Paste' feels like half of an idea. 'Ctrl+V' works (on PC), but it's more awkward than Right click → Copy → Right click → Paste, especially when I have one hand occupied (tabbing between windows, holding my phone/calculator, etc).
    (2)

  7. #7
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Add an icon or indicator or highlight to whatever Roulettes have 'Adventurer in Need' active for your current role, so players don't have to click on every single Roulette one-by-one to see if any of them currently have Adventurer in Need active for a non-Tank role.
    (2)

  8. #8
    Player
    Jas710's Avatar
    Join Date
    Aug 2013
    Posts
    357
    Character
    Wolf Spyder
    World
    Siren
    Main Class
    Pugilist Lv 70
    When using the controller, during flight when I hold R1 and press triangle to change crossbars, it also makes my mount ascend. Because of this, it interrupts the teleport progress bar when I try to use it while hovering.
    (0)

  9. #9
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Jas710 View Post
    When using the controller, during flight when I hold R1 and press triangle to change crossbars, it also makes my mount ascend. Because of this, it interrupts the teleport progress bar when I try to use it while hovering.
    That sounds almost more like a bug. On the ground you can use R1+triangle without jumping. It makes sense that in the air you should be able to use it without ascending.
    (0)

  10. #10
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Just wanted to express my thanks here for all the QoL changes going into the new patch. Was really impressed seeing so many of them in the patch notes. Can't wait until it's live.
    (0)

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