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  1. #441
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Some entries in the Timers window are missing the actual "timer" part:

    In the "Ehcatl Nine Delivery Quests" entry, please tell us how long that list is valid. (Just saying "Available Now" is meaningless. Of course it's available now. What we need to know is how long it's going to remain available before changing to something else. The same issue was fixed quite some time ago under the GC Next Mission Allowance, but not for the Ehcatl Nine.)

    Under "Next Beast Tribe Daily Quest Allowance", please include the time when the allowances reset. It's more important than the number of allowances, since we'll generally already know that. It's the time we want to see in the Timers window.

    In the Adventurer Squadron page of the Timers window, please include the time when the reset occurs for daily training session availability. And I think there's also a weekly reset that has to do with missions. If so, give us the time of that one as well.
    (4)

  2. #442
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Please provide actual debriefings after GC Squadron missions. Just saying "mission successful" or "mission failed" by itself doesn't tell us what happened. Have an actual debriefing covering what happened while they were out.

    It could be as simple as a pair of brief descriptions for each mission they can go on, one that we'll see if it succeeds and another that we'll see if it fails. (But having lengthier debriefings that can include any of several possible success scenarios or failure scenarios would be even better.)
    (4)

  3. #443
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    If you reformat and your screenshot folder some how doesn't point to the appropriate path anymore.

    During a Cutscene It will continue to make the sound like you are taking successful screenshots.

    The chat log does spit out an error, but during cutscenes you would not see that unless you are chatting during it, since the window is hidden.

    Could we get a pop up if these are failing for any reason or give it an error sound if it is failing?

    Small , rare thing, but would be nice.
    (2)

  4. #444
    Player
    Meillquei's Avatar
    Join Date
    Sep 2016
    Posts
    359
    Character
    Cillien Temperlain
    World
    Maduin
    Main Class
    Reaper Lv 100
    So this is a little hard to explain, but I'll try my best.

    You know those red circles that appear on your map that show where quest objectives are?

    These circles cover a pretty wide area. In this circle you could have a cliff above you, a river below you, and maybe a cave, for example. In areas like these, I run around in circles trying to figure out the quest target is above me or below me.

    Can you maybe put some kind of indication as to whether the target in question is above me or below me? That would save me so much time.

    If this doesn't make sense, let me know and I'll try to explain it better.
    (3)

  5. #445
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Please have an area that tells us which masterbooks/regional folklore we have obtained, or have some way of identifying whether we have certain masterbooks without purchasing them.

    Quote Originally Posted by Meillquei View Post
    Can you maybe put some kind of indication as to whether the target in question is above me or below me? That would save me so much time.
    I disagree, that would take the fun out of searching for the item, as it would become much more obvious. It is supposed to be vague.
    (0)
    Last edited by Lambdafish; 10-12-2016 at 01:17 PM.

  6. #446
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Now that the level 50 and lower mobs don't actually try to hurt Level 60 players and that aggro'd mobs are the only thing prevent players from doing that quest's objectives. Would it be possible to change the quest "Mist Opportunities" so so that talking to the Mysterious Sylph would be an option instead of a requirement?
    (0)

  7. #447
    Player
    necroon's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Ekim Nehoc
    World
    Midgardsormr
    Main Class
    Astrologian Lv 70
    I would like some way to hide the Machinist's "Lunch Box". It clips pretty badly on a lot of my character's animations and looks silly. Other then that usual "queue with the Chocobo out" and "talk to NPCs while on the Chocobo".
    (2)

  8. #448
    Player
    Delphor's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    70
    Character
    Exiel Forrest
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by necroon View Post
    I would like some way to hide the Machinist's "Lunch Box". It clips pretty badly on a lot of my character's animations and looks silly. Other then that usual "queue with the Chocobo out" and "talk to NPCs while on the Chocobo".
    I don't think it's really necessary to hide the machinist's aetherotransformer. Square have already added the option to hide the Gauss barrel, and really, the only reason the thing sticks out like a sore thumb is because while the gun itself gets new item models for each weapon released, the aetherotransformer itself is just the plain old same thing every time, despite being pretty crucial to the whole "firing charges" at enemies.

    I propose instead that Square treat the aetherotransformer and the gun as one whole item and improve the aetherotransformer visually for each new iteration. After all, the card holder for Astrologians gets a visual touch-up each time, even if it's only changing the colours of the backing of it. After all, I've wanted this to be a thing ever since the Hive weapons were introduced.
    (3)
    Last edited by Delphor; 11-03-2016 at 02:34 AM.

  9. #449
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    As a tank in a 24-man raid, I would like to be able to more easily see who the other tanks are, so I can know whether or not I need to pick up an add.

    As a player, I would like the option to have personal raid markers distinct from group raid markers, such that I can mark things on my screen without worrying about someone else removing the markers that I rely on.

    As a DoH player, I would like to be able to easily build a shopping list for base materials for crafting items, so that I do not need to rely on a notepad and pen to know how much ore I need to mine, how many plates I need to make, or how many ingots I need to buy.

    As a DoL player, I would like to be able to summon one of my retainers in order to deposit limited-capacity items (like maps) without having to interrupt my gathering session to return to town.
    (2)
    Last edited by Jpec07; 11-11-2016 at 05:27 AM.
    __________________________
    A dungeon party with two summoners always makes me egi.

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  10. #450
    Player
    Astyrah's Avatar
    Join Date
    Aug 2016
    Posts
    233
    Character
    Astyrah Varis
    World
    Masamune
    Main Class
    Bard Lv 90
    might have been previously suggested but... why do we still not have a 4th ground marker (D, in addition to the current A B and C) or more for positions? i would wish this to be a thing
    (4)

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