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  1. #1
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    Can I ask for the inclusion of a "desynthesis stack" option for items that can be stacked such as fish? I mainly leveled CUL to unlock desynthesis for the purpose of getting rid of fish that are worthless on the market board. The problem though is that after a long fishing session, I can be left with anywhere between 40 and 200 fish that are worth more to me desynthesised than they are sold either to NPCs or on the MB. This could either be implemented as a singular "desynthesis stack" that turns all the items in the stack to an appropriate number of materials based on the RNG for that item, or as a "quick desynthesis" that automatically goes through them one at a time without requiring going through the interface for each item within the stack. I honestly don't know how much benefit this would be for other desynthesis classes, but I know that it would save those of us who use it on fish a lot of time and effort. I also don't know how difficult it would be to actually implement this as a feature. All I ask is that this be considered for a future update, please?
    (3)

  2. #2
    Player
    EZ5902's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Ruby Wesson
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Gamer3427 View Post
    Can I ask for the inclusion of a "desynthesis stack" option for items that can be stacked such as fish? I mainly leveled CUL to unlock desynthesis for the purpose of getting rid of fish that are worthless on the market board. The problem though is that after a long fishing session, I can be left with anywhere between 40 and 200 fish that are worth more to me desynthesised than they are sold either to NPCs or on the MB. This could either be implemented as a singular "desynthesis stack" that turns all the items in the stack to an appropriate number of materials based on the RNG for that item, or as a "quick desynthesis" that automatically goes through them one at a time without requiring going through the interface for each item within the stack. I honestly don't know how much benefit this would be for other desynthesis classes, but I know that it would save those of us who use it on fish a lot of time and effort. I also don't know how difficult it would be to actually implement this as a feature. All I ask is that this be considered for a future update, please?
    Sounds very helpful this, although I remember a dev replied to someone asking about a quick desynth option, they said no, so maybe in stacks, even small stacks would be nice.
    (1)

  3. #3
    Player papichulo123's Avatar
    Join Date
    Oct 2014
    Location
    udalh limsca
    Posts
    791
    Character
    Frederick Chronos
    World
    Lamia
    Main Class
    Goldsmith Lv 70
    allow players to see who has blacklisted them so they could blacklist them back
    (0)

  4. #4
    Player
    EZ5902's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Ruby Wesson
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by papichulo123 View Post
    allow me to see how long something has been up for sale on a market board. so we know what isn't selling so crafters don't bother making something that doesn't sell well
    As a crafter you should be checking the market/history to see if items are selling.

    Quote Originally Posted by papichulo123 View Post
    allow players to see who has blacklisted them so they could blacklist them back
    Whats the point of this one then?

    Quote Originally Posted by papichulo123 View Post
    remove the light crafter party requirement to make grade 3 wheels/ fc buffs this requirement should be for airships progress only or remove for both
    I'd say remove this hindrance completely...
    (1)
    Last edited by EZ5902; 04-04-2016 at 01:30 AM.

  5. #5
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    For some reason (using a gamepad) holding R1 and pushing triangle (to switch hotbars) while in flight will move your character up. Conversely, holding R1 and pushing circle will not cause you to move down (while in flight) and R1 + triangle while grounded will not make you jump. I guess this might be more of a bug, but if you could fix that it would be great.

    For reference I've only noticed this by doing my gathering rotation which sometimes has me teleporting while on the wrong hotbar and when I go to switch it cancels the teleport because I moved upward.
    (1)

  6. #6
    Player
    EZ5902's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Ruby Wesson
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Nutz View Post
    For some reason (using a gamepad) holding R1 and pushing triangle (to switch hotbars) while in flight will move your character up. Conversely, holding R1 and pushing circle will not cause you to move down (while in flight) and R1 + triangle while grounded will not make you jump. I guess this might be more of a bug, but if you could fix that it would be great.

    For reference I've only noticed this by doing my gathering rotation which sometimes has me teleporting while on the wrong hotbar and when I go to switch it cancels the teleport because I moved upward.
    Noticed this for awhile too, would be nice if it was fixed please.
    (0)

  7. #7
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    A true Repair ALL button on the NPC menders.
    (5)
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

    Llyren: Lala Tanks hit point density levels attract small planets

  8. #8
    Player
    Drkdays's Avatar
    Join Date
    Dec 2015
    Posts
    903
    Character
    Eternity Spellblade
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Make sole survivor (drk) affect targets faster. It's a pretty narrow window to use it and it takes a couple seconds to activate even after you cast it.I either cast it too soon and watch it go to waste or too late and had the enemy die without receiving the benefit yet sole survivor still go on cool down. It can be hard to judge how fast a DPS will knock out the last 25% or so and the delay after the cast just makes it worse.
    (2)
    Last edited by Drkdays; 04-04-2016 at 01:43 AM.

  9. #9
    Player
    EZ5902's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Ruby Wesson
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Drkdays View Post
    Make sole survivor (drk) affect targets faster. It's a pretty narrow window to use it and it takes a couple seconds to activate even after you cast it.I either cast it too soon and watch it go to waste or too late and had the enemy die without receiving the benefit yet sole survivor still go on cool down. It can be hard to judge how fast a DPS will knock out the last 25% or so and the delay after the cast just makes it worse.
    There's a few skills that behave like that, Benediction, Lustrate to name a few and have been like that from the start, dont think they can do anything about the delay, otherwise i reckon they would have by now.

    Quote Originally Posted by Morningstar1337 View Post
    in addition how about switching the icons for Deliverance and Unchained to match PLD's Stances? :P
    Oh, that seems more appropriate actually.
    (1)

  10. #10
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I would like an option for the HP, MP and TP bars in the party list to flash in a different colour, say orange or red when low.

    If I am on a healer, well I will be watching HP anyway, but if a party member goes low at least it will go from the default blue to a flashing orange/red

    If I am on Ninja, Bard or Mechanist however, I can forget myself. This annoys the party if they run out of MP or TP accordingly.
    Therefore if the party HP / MP / TP gauges went from their default blue to a flashing orange/red that would help me play my support role better.
    (2)

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