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  1. #241
    Community Rep Zhexos's Avatar
    Join Date
    Apr 2015
    Posts
    346
    Quote Originally Posted by RexItaliae View Post
    Auto face option disabled just for healing spells
    Would it be possible to exclude healing spells from auto facing target, when the auto face option is enabled? When I heal, I don't want to auto face the target because I want to be free to move knowing that my position doesn't change if I don't actually move at all, but when I tank or dps I do want to automatically face targets. Now I have to enable and disable the option every time I change role, but I wonder if I could avoid that.
    Thanks for the suggestion! We've sent it over to the dev. team for consideration! In the meantime, just want to suggest that you can toggle the auto-face target option with text commands (instead of using the menu) which may be faster for now.

    When switching to a healer, /autofacetarget off and if switching back to a tank/DPS, /autofacetarget on.

    Either way, we've passed along your idea!

    Quote Originally Posted by JakAlendi View Post
    When level synced for a FATE, if you leave the FATE area, don't unsync level immediately, but instead display a warning message and a countdown, and if the player hasn't returned to FATE area by that point, unsync them.
    While it may be a little different from your suggestion, the dev. team is checking to see whether it would be possible to alert the players when they are nearing the border of the FATE area.

    Quote Originally Posted by Ninster View Post
    Option to turn off FATE fanfares and music.
    We have been receiving this request for some time now globally. The dev. team is checking if it would be possible to add an option to toggle the battle music on and off.
    (35)
    Tony "Zhexos" Caraway - Community Team

  2. #242
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Zhexos View Post
    While it may be a little different from your suggestion, the dev. team is checking to see whether it would be possible to alert the players when they are nearing the border of the FATE area.
    This sounds good for the players its designed for, but I hope this notification would be only for those players actually taking part in the FATE. We already get multiple bold red warnings about level differences and explaining how FATEs work every single time we pass by an area where one is active. Lets not add more to that.

    (In fact, could we get those current notifications turned off? They seem better suited to a help window that only pops up the first time you encounter the situation. Those of us who have been playing for years already know how FATEs work and where to find the level-sync button if we want it.)


    Quote Originally Posted by Zhexos View Post
    The dev. team is checking if it would be possible to add an option to toggle the battle music on and off.
    I'd sure like this. A lot of the regions have really pretty background music that keeps getting interrupted by the much harsher sounding battle or FATE music.
    (11)

  3. #243
    Player
    AstreaTrinity's Avatar
    Join Date
    Sep 2013
    Posts
    131
    Character
    Astraea Trinity
    World
    Coeurl
    Main Class
    Marauder Lv 90
    on topic of music, can we remove the fade of the theme when primal horses / birds are idle and just have it at max volume?
    (10)

  4. #244
    Player
    UnstablePersonality's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    1,190
    Character
    Athena Nightreaper
    World
    Siren
    Main Class
    Machinist Lv 90
    Quote Originally Posted by AstreaTrinity View Post
    on topic of music, can we remove the fade of the theme when primal horses / birds are idle and just have it at max volume?
    Thousand times this, I'd like to sit still on my mounts and listen too their songs (include every music playing mount not just primal mounts) Sleipnir Etc.
    (3)

    Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.

  5. #245
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by UnstablePersonality View Post
    Thousand times this, I'd like to sit still on my mounts and listen too their songs (include every music playing mount not just primal mounts) Sleipnir Etc.
    They were originally like that and the fade was later added.
    (0)

  6. #246
    Player
    Coldbrand's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    While you're looking into music toggles please add a separate button for muting just music volume in the same vein as the master volume key, thanks.
    (1)

  7. #247
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,148
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Zhexos View Post
    While it may be a little different from your suggestion, the dev. team is checking to see whether it would be possible to alert the players when they are nearing the border of the FATE area.
    Please reconsider; this would do nothing to address the real problem of the inconsistencies between FATE areas and FATE mob pop points. We don't need an extra reminder that we're at the edge of the FATE circle; those of us already on the edge know it, and are probably there because
    • there are mobs way outside the FATE circle.
    • non-syncked players have tagged those mobs way outside the FATE circle.
    • we're trying to see if we can get in range to act on those mobs without desyncking ourselves.

    It's not that we don't know we're near the edge; it's that the FATEs and their mobs are staged poorly.

    Though it wouldn't address the inconsistency either, a 5-count or 10-count for "You have left the FATE area; you will unsync in X seconds." would be a much a better solution.
    (6)
    Last edited by Rongway; 03-18-2016 at 06:44 PM.

  8. #248
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    On that note, I would really really like a visual fate circle that shows only if/when I'm synced. Something like the thin red circle graphic used in some quest in Azys La. That way it wouldn't be looking bad for those just passing by, but would give clear indicator of the fate area, instead of trying to cauge it with minimap.
    (2)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  9. #249
    Player
    Destyno's Avatar
    Join Date
    Sep 2015
    Posts
    14
    Character
    Destyno Fromthehell
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    [*]Large-scale FATE adjustments




    he problem isn't Odin! the problem is that here are few participants because by now everyone has the awards ... I recommend raising the level of Odin and give new objects.
    (0)
    Last edited by Destyno; 03-18-2016 at 09:42 PM.

  10. #250
    Player
    Mayoyama's Avatar
    Join Date
    Aug 2013
    Posts
    266
    Character
    Mayoyama Nakata
    World
    Tonberry
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Zhexos View Post
    Thanks for the suggestion! We've sent it over to the dev. team for consideration! In the meantime, just want to suggest that you can toggle the auto-face target option with text commands (instead of using the menu) which may be faster for now.

    When switching to a healer, /autofacetarget off and if switching back to a tank/DPS, /autofacetarget on.
    This then causes an issue if you wish to DPS while you are healing, short of macroing /facetarget before every offensive spell (which is unresponsive and can cause actions to misfire). I fully support the request for a specific /healingfacetarget on/off toggle, solely for restorative spells!
    (2)

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