
Large Scale fates: the current HW area boss super fates do not scale with the number of people who killed it last and exp wise are actually not worth the time it takes to kill them unless you have 50 people killing it, which doesn't happen on my server. All of the area boss super fates in ARR scaled and the tuning on it was very well set relative to the last number of people that killed the fate. I think that if they scaled similarly they would be fine. As for Odin, I think instead of nerfing Odin, new exchange rewards, like new weapons, should be added to get people to do it more often. Also, I'm not sure if making it spawn more often or just last a lot longer would be useful.

Just add a function to use more mats to crafts multiple potions/food at maybe a higher quality requirement. That way someone that can easily craft a single high quality item may have trouble if they attempted to craft 99 in a single craft. Then the quality could be balanced around what an acceptable amount per craft should be and how much is pushing it. Just adding how many are produced per craft is a temporary fix that will come up again and again each time new crafts are added.
Food need to last more than 30 min when u waste 15 waiting on CDs on progression..... reset CDS on wipe or make food last 1h , ppl waste more time making food than "enjoying it"
ALC needs love 1 potion at time makes no sense at all....
Last edited by Warlyx; 03-10-2016 at 02:43 AM.



Your FC should be buying/using the Meat & Mead II food buff during raid hours, that extra 10 minutes covers it and saves costs.
CD reset on wipe is a bit of a challenge I'll bet in the current coding, and because of possible abuse of the system and instances. Although maybe they should make the conditions for CD reset when full-party wipes in a raid instance, and cannot be re-applied again for X minutes. Easier compromise but probably easier said than done too.



I don't think it's that hard to implement. Just give certain duties a special status similar to the echo, where instead of granting a bonus the CDs are reset at the moment of reloading the fight. And I don't know how this could be exploited in any way. Care to explain?Your FC should be buying/using the Meat & Mead II food buff during raid hours, that extra 10 minutes covers it and saves costs.
CD reset on wipe is a bit of a challenge I'll bet in the current coding, and because of possible abuse of the system and instances. Although maybe they should make the conditions for CD reset when full-party wipes in a raid instance, and cannot be re-applied again for X minutes. Easier compromise but probably easier said than done too.
Naoki Yoshida:
Source: http://forum.square-enix.com/ffxiv/threads/113554 at 1:14:22...Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

What about removing the cap on the lines that we can have in macros this way if we dont want to we dont have to worry about having multiple buttons to push when crafting and end up hitting the wrong one and messing up our crafts.

YES YES YES to the waymarks suggestion. That would be immensely helpful. Please add that in. ><
Nice list you got there, also I will like to chip in some ideas.
1. Higher potion yield as mentioned by others.
2. CD reset on wipe.
3. Make it obvious which debuffs are cleanse-able. (Maybe red for cleanse-able and black otherwise?)
4. Please change the faded Crystal Tower/Syrus Tower/World of Darkness Orchestrion scroll to drop directly into player's inventory like the 4 man dungeons ones.
5. Give an option to choose between ambient or directional sound mode for Orchestrion.
6. Enable individual Orchestrion unit to store 5 to 10 sound track locally as "Last Played" or "Favorites".
Last edited by SokiYagami; 03-10-2016 at 06:33 PM.
when is this being added? the last qol the gm stated
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