I checked the crossbar settings, but I couldn't find it. If I do, I'll remove it from my list.

Please please PLEASE let us preview housing items before we craft them, maybe in a virtual room or something. It's so annoying to have to squint at the little thumbnail for each item and guess whether or not it'll look good in the room you want to create. This is especially true for those prohibitively expensive endgame housing items that require a ton of gil or farming to ATTEMPT making. Thank you!!
Last edited by Ziyaal; 01-08-2016 at 03:00 PM.
While we're at it, it would be cool to test colors in that "preview room" as well. Depending on the furniture, the same color can look very different.Please please PLEASE let us preview housing items before we craft them, maybe in a virtual room or something. It's so annoying to have to squint at the little thumbnail for each item and guess whether or not it'll look good in the room you want to create. This is especially true for those prohibitively expensive endgame housing items that require a ton of gil or farming to ATTEMPT making. Thank you!!
And if a preview room is too complex, how about a "furniture store" somewhere in the housing district, where you could see different furnitures? Doesn't even need any overworld appearance, just a teleport point. Would also allow for some decoration ideas![]()
Allow us an option to display the group horizontally rather than just vertically. I cannot find a comfortable way to lay out my screen with a horizontal group window to be able to see my group and my target while healing.Hey everyone,
Thanks for the great suggestions!
I have some quality of life improvement information I would like to share with you all.
To improve teleport, we're planning to implement a feature, similar to the crafting log favorites, which will display a list of your destination history, as well as a feature to add specific destinations as a static element to this list.
If you have any other great suggestions, be sure to send it over!
Haven't gone over the whole thread but here are my QoL suggestions:
1) Automatic dismount if you right click on something you need to interact with for a quest
2) If you right click on something that requires a quest item, have the item automatically be used instead of having to select it from inventory
3) Dismount upon ability use
4) When level synced for a FATE, if you leave the FATE area, don't unsync level immediately, but instead display a warning message and a countdown, and if the player hasn't returned to FATE area by that point, unsync them.
5) Display how much a FATE has been scaled so you don't waste your time trying to solo one if it has had the difficulty scaled a lot (due to a lot of players running it previously).
6) Replace ARR Beast Tribe FATEs with one of those circles you walk into that spawn the enemy.![]()
Currently, when you're asked to select the item is the only time in most quests where the item is actually shown. I don't want it streamlined away to the point where we never see what it was that we got and then used. (I wouldn't mind if they moved the item description from when we use/give the item to when we receive it, but seeing it should be part of the quest at some point.)
Last edited by Niwashi; 01-06-2016 at 06:35 AM.
When crafting or gathering, change the colour of the crafting/gathering window when Collector's Glove is enabled.
When a recipe is in our crafting log "Favorites" list because we manually added it, we get a "Remove from favorites" option. When, on the other hand, it's there automatically just because we'd used that recipe before, that option doesn't exist. The only way to remove an automatic "favorite" is to first select it and choose "Add to favorites" which just adds the pinned icon and moves it to the top of the list, where we then have to select it again and choose "Remove from favorites". That's awkward and confusing.
So please give us that "Remove from favorites" option on all items in the favorites list, regardless of whether they had been manually or automatically added.
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