Flash uses MP."Is this class easier because I play it suboptimally?"
To actually answer your question:
With every tank the initial pull on trash is about the same. Ranged aggro grab (DRK's is umend, PLD = shield lob, WAR = tomahawk), AOE aggro grabber (Unleashed/Flash/Overpower) 3 times (or more if your DPS significantly outgears you), then you move into combos on single enemies, using defensive CDs and OGCDs as necessary. The goal here is to use your AOE aggro grabber as little as possible because for all classes it either costs a lot of TP (WAR/PLD) or MP (DRK), resources you could be using more efficiently.
My bad. I don't know what I was thinking. Post is edited now.
With a decent weapon that's not even a problem unless you have 2 dps that are burning separate adds which is a pain in the ass regardless of class. If you weave flash in your combos on occasion your threat on everyother mob will be so great you won't even need to RoH at all after the first couple. And imo spreading goring blade all over the place seems kinda silly to me when you could instead help the melee focus down the add there killing and apply goring to the next target they focus. The smn/blm/healers will be doing all the aoe no need to waste all that time spreading a dot when you could just help kill mobs with the melee reducing total pack size. Just my opening tho. Pld isn't good at aoe play to its strengths as apposed to it's weakness. Just my opinion.
"Hey, healer, I'm not gonna worry about actually tanking well. I'll just grab aggro and forget about tank dps. Don't worry about it. My hp pool is great!" -- attitude I got out of that post
Seriously, I would hate to have you tank WAR in an expert run. You'd be the idiot who never uses CDs.
To actually answer OP's question, it's not really easier or harder to pull trash on any tank. /shrug
Well, the post made it sound that having aggro on an AoE pack is all of a tank's job and so DRK would be easy. I was only suggesting an "easier" job."Hey, healer, I'm not gonna worry about actually tanking well. I'll just grab aggro and forget about tank dps. Don't worry about it. My hp pool is great!" -- attitude I got out of that post
Seriously, I would hate to have you tank WAR in an expert run. You'd be the idiot who never uses CDs.
Outside of that... As a tank on an expert duty finder group, I like to see that blue bar on my parser being at the top. So you'll find I'm one of those WARs that pop vengeance for the counter effect before mitigation if anything. lol
Good!Well, the post made it sound that having aggro on an AoE pack is all of a tank's job and so DRK would be easy. I was only suggesting an "easier" job.
Outside of that... As a tank on an expert duty finder group, I like to see that blue bar on my parser being at the top. So you'll find I'm one of those WARs that pop vengeance for the counter effect before mitigation if anything. lol
I just didn't want OP to get the idea that tank dps doesn't matter. Because it totally does.
I don't think it gets any more simple than Paladin. That said, despite potentially seeming overwhelming at first, DRK has been much easier than I anticipated. I mean outside of establishing and holding hate, all 3 tanks boil down to using one of 2/3 combos while using a unique mechanic in between. PLD has support, DRK has MP management, and WAR has 5 stacks and 2 stances to think about.
I think maybe DRK has a higher learning curve than WAR, but has a lower skill ceiling.
Last edited by Aeliott; 08-27-2015 at 10:12 AM.
It wasn't that bad for me, but going to 30 was very rough. For an aggro skill that was buffed before(Flash) it isn't enough to hold mobs on you for very long..
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