Quote Originally Posted by Fendred View Post
Snip
You can argue that because their entire role is only 1 aspect (I.E. dealing damage) and tanks/healers have many aspects to deal with (Soloing, Party, Situational, Damage) that the complication of the multi-varied rotations makes it a bit more difficult for them to be optimal. Damage Dealers only need to know the optimal rotation for their job and that is pretty much it. The complication of Damage Dealers, of course, is how to use your long string of abilities to maximum effectiveness. Once you have it down, though, you know it and it doesn't really change by situation. Maybe once or twice but not too much. In my view, monk is the most complicated of the DDs due to the fact of juggling the Greased Lightning mechanic along with the optimal rotation.

I can see your point, though. In terms of rotation, you CAN argue they have less to do via pure rotation but more to do in terms of mechanics. Tanks have to be wary of when tank busters come in, where the mob is facing so the party don't get screwed as a result, position the mob optimally so DD's can be optimal. Healers have to be wary about debuffs, DDs not being able to dodge and thus expending more of their resource (MP) to save them, creating a whole new slew of problems.

Also, intellectual terminology can stand on its own. You don't have to respect me but you can't argue against it purely because of the morality of the peoeple who use it. And you don't know my morality so you're being prejudiced against me.