The jobs in XI that had a zillion skills were still boiled down to 4 or 5 abilities. For the million songs BRDs had, for example, the only ones that mattered ended up being March, Ballad, Madrigal once in a blue moon and Carnage Elegy when the planets aligned. Anyone focused on nuking pretty much uses their strongest element (Thunder or Blizzard, depending on how you merited).
This was brought up back in beta, and the developers were pretty much saying "yeah, it's better if you don't know the percentages based off of value". On some level I think they don't want theorycrafters to accurately derive stuff (the way WoW theorycrafters could tell you how much defense rating you needed as a tank to become uncritable) to retain some semblance of control over the game. Hiding the effects of stats also makes subtle changes and nerfs to things much less noticeable.
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Agreed. I wasn't expecting them to add 5 abilities over the HW job questlines. I figured we'd get two, one at 55 and then one at 60 with a bunch of story stuff in between.
Problem is that resolving this involves changing most classes and also their place in the storyline. Entry into your chosen city state does push you towards the local guilds. It would take a WoW Cataclysm-style revamp of Eorzea to pull this off (the gladiator's guild could be absorbed by the Sultansworn as a training academy for prospective members, for example).Job distinction. The class system was a nice throwback to 1.0, but now its just a meaningless restriction to new players. Wanna make a physical DPS? You HAVE to level lancer to 34. Caster DPS? LEVEL A RANGER/BARD. At least tanks only have to level other tanks and/or just monk to level 12 and be done. What does this yield? 3-5 mandatory abilities to play your class well. Invigorate, Swiftcast, Protect, Quelling Strikes(lol like people use this), Blood for Blood for a minor dps CD, Raging Strikes... It's not a choice when you are only given at most 5 skills that are possibly useful (warriors actual have to choose from 6 but that's pretty minor ultimatley).
I'd probably focus on the fact that raid clears were hinging on DPS from non-DPS jobs to skip on the time it would normally take to gear DPS jobs to meet those DPS checks. That's why some have convinced themselves all tanks should drop their tanking stance and use DPS accessories instead of playing like tanks.DPS. I have to point it out, if you are going to tune savage fights to the point that you need to be performing the best you can, you have to have a way to know you are doing good damage, and you cannot do this without a third party program. Otherwise the bard, warrior, or paladin that is only performing at 40% of their damage potential just makes the group feel like they are under performing without knowing what exactly is wrong. All this does is make those that are pulling their weight get disheartened since OBVIOUSLY there is something that they as a dragoon, monk, and/or blackmage are doing wrong, since the bard is hitting the right songs.




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