You bring some interesting points, especially the "more fun stats" as it stands out I feel like the system is pretty barebones, there's no point on using different gear other than what's best in slot, because there's no purpose, there's only one optimal rotation, only one combination of them is the best. It's not like you can ever try a different build for any job, it'll always be the same.
The server issues as painful, especially when dealing with both SMN/SCH pets ignoring your commands.
There's basically no variation of gameplay, one of the heavy atraction of the game was the Armory system, I'm currently maining summoner, why would I level up monk? which was my primary on 2.0, I'm not gonna be like, okay, I'm gonna bring Monk tonight to savage, because the system is so restrictive as it stands right now that you are pretty much locked of doing any relevant content outside of what you already started, so in the end, it's pretty much like I went to WoW, and created a new character from scratch skipping the story, there's basically no purpose other than novelty to level and play other classes.
One of my hopes of Heavensward was that they would revamp the gear system because it's incredibly simplistic as it stands right now, other than staring at the cool skins and awesome gear designs, but from a practical point of view the gear is boring as hell, and as long as they keep this ilvl system the gear other than for skins is always going to be boring.
I like the game, I'm not a hardcore player but I do raid, if it wasn't for my current static I don't see myself playing FFXIV, the moment my static breaks is probably my last day in FFXIV.
I often find myself on my freetime logged in and thinking, I wish there was something to do, what is there to do besides waiting for raid times, capping tomes, crafting food/consumables for raids.. Oh right, PvP, if only it wasn't utterly broken, ive played other MMO's before and PvP is the time killer but it's just not working, the 3 factions thing are no bueno.
I have been playing since early 1.0 then retired and ever since 2.0, and now 3.0, and I can't help to feel that this game has an incredible potential but it's afraid to try different things which is bizarre considering the huge variety of content type FFXI had, and I'm not talking currently, I speak of core or first expansion. I hope I'm proven wrong, but I'm pretty sure the update path is going to be the same as 2.0, Raid, story, 2 new dungeons (since it was already confirmed), mind numbing relic grind of old content > 24 man raid, new primal, 2 new dungeons, story > 2 new dungeons, 8 man raid, primal, story > 24 man dungeon, relic grind, story, primal, possible PvP updates likely to rank and new gear. I seriously wish and hope I'm proven wrong.
And before anyone else brings the usual arguments when someone brings up this kind of topics:
Have you leveled all your classes to 60? - I'm not interested in leveling all the classes to 60, when it's absolutely pointless.
Have you beaten Alex Savage? No, but this brings the huge issue that what am I supposed to do on my free time till my raiding group gathers.
Have you leveled all your crafts to 60? Not all of them.


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