Looks like someone hasn't had as much experience with the general population. A small...read SMALL...minority use this effectivley, and generally, as a tank, its not an issue on DPS ripping threat initially, though it is always appreciated. You wanna know why? Just do a random PF with the majority that still haven't/can't clear ravana and you will readily see people that it would make no difference if they did or not (if you don't get the insinuation...they are bad).
Skill bloat is having TOO many skills that are largely redundant and not fun. Yes, skills can be useful, but when you have multiple cds that just do a hit on a 15-90 sec cd, have a different flavor of "Do Bonus Damage" or are just not pressed (see feint, haymaker, arrow volley/quick nock, blood for blood/raging strikes, Sidewinder and every other ability that 60+ sec that just does damage for examples). When every class needs 3 or more action bars bound just to play their class effectively, that is too many binds. Yes, some can utilize them, but in a game designed for consoles, tackling this w/o a keyboard is a nightmare for some players and the classes they choose.
I don't expect everyone to agree with every point, just as I am sure others have differing expectations. I, for one, am tired of lazy game development that is crippled by fear and shareholders. The way games became successful is they either filled, or created a niche to thrive in. You are never going to please everyone, that is reality, but that does not excuse lazy design decisions.


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