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  1. #1
    Player
    towerston11's Avatar
    Join Date
    Jul 2015
    Posts
    3
    Character
    Towerston Ra'de'el
    World
    Adamantoise
    Main Class
    Lancer Lv 49

    A Deceptive Boss, Possibly for a New Dungeon? [Suggestion]

    I can't greet people with an intro, sadly, due to the character limit. The boss'd be an Ascian Lord.

    Phase 1; Boss has about 30k HP. Only an incredibly weak autoattack. Once slain, two chests would pop up like the boss was fully slain. The U.I. for completing the dungeon (Commend Menu, etc.) wouldn't, though. Anyone who walks near those chests would die instantly. HP refreshes if slain.

    Phase 2; Boss has about 50k HP. A slightly strong autoattack with Fire and Blizzard to top it off, and one additional ability, named Dark, that inflicts unaspected damage and a Healing Power Down + DoT effect. Dark is usually aimed at the healer. He'd also be able to summon 15 adds, 10 of which are incredibly tough but have nearly no damage, 5 of which have a moderate amount of HP and deal lots of damage. HP refreshes if slain.

    More below. Character Limit.
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  2. #2
    Player
    towerston11's Avatar
    Join Date
    Jul 2015
    Posts
    3
    Character
    Towerston Ra'de'el
    World
    Adamantoise
    Main Class
    Lancer Lv 49
    Phase 3; Boss'd have about 1,500,000 HP. An incredibly strong autoattack with Fire, Blizzard, Dark, and his add-summoning to top it off, plus two more abilities, named Iota and Theta.

    Iota: would deal massive damage to one single target, usually the one with the most Enmity at the time. Five second charge, one-hundred second cooldown.

    Theta: main gimmick of the boss. Would deal 9,999 damage to all party members after a 'flash' which forces the camera to go all white. The damage is dealt when the camera fully recovers from the 'flash' effect. Damage is increased based on the number of Shadow Fiends alive, which it kills them all when it is executed. It deals about 2,000 more per single high-damage, mediocre-health Fiend, and about 200 more per 'tanky' Fiend, minus the party's defense totaled for each person.
    It's executed one minute after summoning the Fiend adds, and also on the boss' death, where the entire party is then surrounded by easily-killed, no-damage clones of him.

    Blast: Point-blank AoE cone aimed at the highest-Enmity target. Deals moderate damage, but enough to one-shot a careless healer. Can also be used in the opposite direction the boss is facing, but then it has a two-second charge time.

    One final gimmick to it, though, would be the massive HP pool. Every single time the boss used Theta, and the party would survive, the entire party acquires a buff: Echoes of Power. It'd increase the party's DPS output by about 100x, but only for 8 seconds after Theta was used.

    The boss/fight would legitimately end when the boss is defeated in the third phase. This is all subject to easy change, if it is even implemented in any way. It's mainly an experience for the first people to kill the boss, not much past it.

    PS: The Fiends would look so much like him, and if anyone had the boss as a Focus Target, when he summoned the adds, one random Fiend among the 15 would take his place as the Focus Target. The thing is, though, the Tank Fiends, the Deadly Fiends, and the boss would all have a SLIGHTLY different tint and would act somewhat differently too.
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    Last edited by towerston11; 08-21-2015 at 02:03 AM.

  3. #3
    Player
    WingsOfAzrael's Avatar
    Join Date
    Jun 2015
    Posts
    239
    Character
    Emarial Artayu
    World
    Hyperion
    Main Class
    White Mage Lv 90
    you can edit your post to bypass the limit
    (1)

  4. #4
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    The Star Trek Rule, If you have more than two gimmicks then it's over complicated.

    This would be a fun and challenging fight if you took out some of the BS gimmicks like FT Switch, the Chest thing, and things that are simply there for the sake of trolling the people running it.

    Other than that, I'd volunteer for a dungeon run with a boss like that at least once.

    But Trolly BS really doesn't have a place in boss fights. Leave trap treasure to the Mimics and just leave it as a multi phase boss. A good Mechanic driven gimmick though would be to cast the Debuffs at the start of a new phase so it'd Gimp players semi-unexpectedly. That'd add some dynamic challenge rather than the troll face chest of DOOOOM.
    (1)

  5. #5
    Player
    towerston11's Avatar
    Join Date
    Jul 2015
    Posts
    3
    Character
    Towerston Ra'de'el
    World
    Adamantoise
    Main Class
    Lancer Lv 49
    It'd make a bit of sense too. The main reason I suggested the chest idea was to see if there was any chance people'd take a look at their surroundings and what was happening to make sure that 'too easy' boss was actually 'too easy'. The tell would actually be the fact that there was no indication that the raid was complete, but the debuff idea is so much better.

    Hell, possibly an interesting A.I. to top it off. One that both went by and didn't go by Enmity. Autoattacks would be horribly overpowered, but the skills wouldn't. They'd be something to watch out for, but nothing to one-shot you so long as you pay attention. This could be with, or without Theta.
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  6. #6
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    I seem to recall the boss who turns to chest when seemingly defeated is done already anyway. Granted it was in a place where the look of the chest was obviously wrong for the surroundings. Some of the tower raids I think. It's interestedng maybe for the first time, after that it's simply a shrug if even that.
    (0)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  7. #7
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    I had problems following everything there is just too much stuff gimmick wise. Far too much random B.S for it to be fun some of this would maybe be fine in a single player game but not for an MMO.

    What you need to remember is that in an MMO content is repeated so the challenge needs to be constant and it needs to be fair. Random gimmicks may catch people out the first time but people will figure this stuff out then it will be nothing. Even when people know the solution a challenge needs to exist.
    (0)
    Last edited by MXMoondoggie; 08-22-2015 at 11:39 AM.

  8. #8
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    The hp pools are a joke lol. 50k hp would be gone in under 10 seconds.
    (0)