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  1. #31
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by seida View Post
    ...If you press L1 you autorun. You also have to hold L1 to zoom. You don't think this can cause issues if you try to zoom while moving?
    Maybe you just never zoom while moving. But for those of us that do, it can be quite inconvenient.
    it has no conflict, press L1 once enable autorun, u dont need hold the button, then you still can zoom. tho u may try again and see^^;
    (0)

  2. #32
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Sandpark View Post
    It is pretty fluid. I would like the option I listed earlier to be able to react even faster though since my finger would never leave the analog stick.
    http://forum.square-enix.com/ffxiv/t...=1#post3258191

    http://forum.square-enix.com/ffxiv/t...=1#post3258222
    Ive seen you mention this twice so far and as someone who exclusively played melee dps in high end raid content for over a year I have to ask what part about holding in R2 or L2 makes you have to move your thumb from the analog stick?

    Assign your attacks to the buttons. The Dpad for the buffs.
    (0)

  3. #33
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Dante_V View Post
    Ive seen you mention this twice so far and as someone who exclusively played melee dps in high end raid content for over a year I have to ask what part about holding in R2 or L2 makes you have to move your thumb from the analog stick?

    Assign your attacks to the buttons. The Dpad for the buffs.
    It's either move a finger on the hand controlling left analog or reaching over with the right hand. Even reaching over for buffs is less optimal than strictly analogs and face buttons.
    (0)

  4. #34
    Player
    Reih's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Dys Topia
    World
    Ragnarok
    Main Class
    Sage Lv 90
    I would also like to see an option in this game where Developers can add a "Default" setting to cross bars, just to know how they think cross bars should work with all those abilities. Even return to a Default setting if a player so chose to do it. Or at least some templates.
    (1)

  5. #35
    Player
    Draucant's Avatar
    Join Date
    Jul 2011
    Posts
    48
    Character
    Draucant Nosural
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Does anyone else use Xpadder? I find it very useful.
    (0)

  6. #36
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Andaeron View Post
    As a controller user on either PC or PS4, here's how I layout my bars.
    <snip>
    The biggest drawback at first is remembering that you have to draw your weapon first, but just a little practice will take care of that.
    I use a similar arrangement. To take care of needing to draw your weapon first, my weapon sheathed bar (in addition to having all my non-combat stuff) duplicates a couple of the combat actions from my main weapon drawn bar, the actions I tend to use first when initiating combat. I can run around with my weapon sheathed, spot an enemy and fire off an attack, which automatically draws my weapon, switching my bar to the one with all the rest of my primary combat actions. (I still need to manually sheathe my weapon when done, though. At first I tried it with auto-sheathe, but some NIN actions would sheathe my weapons while still in combat which kept screwing up my bars. With my current arrangement, it will automatically draw my weapon when starting combat and remain drawn until I manually sheathe it.)

    I have:
    • bar 1: primary combat actions.
    • bar 2: less common, more situational actions. (Mostly combat actions, but includes things like Protect too, normally out-of-combat)
    • bar 3: extra space if first 2 bars weren't enough (only used for SCH/SMN so far)
    • bar 4: out of combat stuff + a couple combat initiating skills

    With weapon drawn, R1 "cycling" is set to bar 1 only.
    With weapon sheathed, R1 "cycling" is set to bar 4 only.
    (Set to automatically switch whenever I draw or sheathe.)
    Bar 2 is used with the R2+L2 and L2+R2 extended bar combos.
    Bar 3 I only get to with R1+face button selection. This is a little more awkward, but still doable. (That it's a bit more awkward is probably why I'm not particularly good at Scholar or Summoner jobs. I have too much tendency to just leave my pet to do his own thing.)

    All four of the bars I use are class/job specific. The out-of-combat one (bar 4) is set up with most of the same things on each, but needed to be job specific in order to add the combat initiating actions, as well as to simplify DoH/DoL.

    Since crafting and gathering don't count as drawing your weapon (even though you do have your tools out), my weapon sheathed bar (bar 4) becomes my main crafting / gathering actions bar on DoH/DoL classes. That means regular out-of-combat stuff like mounts, minions, sprint, teleport, return, etc., which combat jobs have on bar 4, instead get moved to my extended L2+R2 bar (bar 2) for DoH/DoL classes.
    (0)
    Last edited by Niwashi; 08-22-2015 at 06:49 AM.

  7. #37
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Reih View Post
    I would also like to see an option in this game where Developers can add a "Default" setting to cross bars, just to know how they think cross bars should work with all those abilities. Even return to a Default setting if a player so chose to do it. Or at least some templates.
    This would be great, really.
    (1)

  8. #38
    Player
    Andaeron's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    69
    Character
    Anureia Demarjilis
    World
    Malboro
    Main Class
    Archer Lv 93
    Quote Originally Posted by Niwashi View Post
    I use a similar arrangement. To take care of needing to draw your weapon first, my weapon sheathed bar (in addition to having all my non-combat stuff) duplicates a couple of the combat actions from my main weapon drawn bar, the actions I tend to use first when initiating combat.
    I used to have an attack/stance change button on my noncombat main bar (since it was shared across all classes), but in all honesty, that wasn't the real issue. When I first started this, I would be in Haukke, doing the Void Lamps, and interacting takes you out of combat, then I'd accidentally use Sprint instead of healing my Tank. I would just like it if the game client would not auto sheathe on certain events (I'm looking at you, entering purple combat circles). "You sense a hostile presence." *sheathes weapon* O.o ?!?
    (0)

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