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  1. #1
    Player
    Mallea's Avatar
    Join Date
    Jul 2015
    Posts
    14
    Character
    Mallea Maleficarius
    World
    Brynhildr
    Main Class
    Summoner Lv 50

    Real Math and Sq Enix Math - the twain shall never meet

    I'm essentially a full time gatherer/crafter. I've noticed a significant disparity in the stated "success" percentages and real outcomes. Not enough room here to post in detail (I've kept a log for both crafting and gathering and have statistically significant numbers), but someone at SE needs to take a course in Binomial Probability. After farming 990 Rosewood logs today, that 93% success rate was suspiciously close to 78% -- and the likelihood of three successive failures (at 93%) is astronomical; yet, it happened seven times. Still love the game heaps, but how about revamping the crafting/gathering interface with accurate percentages!
    (20)
    Last edited by Mallea; 08-16-2015 at 12:38 AM. Reason: wrong number

  2. #2
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Welcome to RNG
    (3)

  3. #3
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    You know that random is random right? Even if it's statistically less likely to happen, it CAN happen.
    (8)

  4. #4
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ashelia_Ferron View Post
    You know that random is random right? Even if it's statistically less likely to happen, it CAN happen.
    That's the thing tho. This isn't true random. It's very hard to implement true randomness using computer algorithms. For all we know their RNG seed/algorythm could be completely bonkers, and the only way to verify it is with massive, and exhaustive tests.

    In fact, I remember a dev once talking about their RNG seed having issues with repeats: It tended to repeat itself a bit too much. They said they patched it up a bit, but from the looks of it it's still repeating itself a lot. This is why it's rather common to see strings of 5x fails when statistically that should only happen once in a blue moon.
    (12)

  5. #5
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Kyros View Post
    This is why it's rather common to see strings of 5x fails when statistically that should only happen once in a blue moon.
    You are assuming the 5x fails in a roll will be "spaced out" ... that's not how randomness works.
    (5)

  6. #6
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Bishop81 View Post
    You are assuming the 5x fails in a roll will be "spaced out" ... that's not how randomness works.
    No actually, that is exactly how it should work, averaged over time. You can calculate how often does X scenario should present itself fairly easily. If it isn't behaving as expected, then your seed has a bias and is not truly random.

    Also, RNG seeds can have quirks to them, because again: not truly random. Take for example this number sets: 25 50 75, and 50 50 50 repeat over and over. Both average to 50 and you can say that both are truly random, but one of them is not really functioning as a RNG for our purposes.
    (3)
    Last edited by Kyros; 08-16-2015 at 02:09 AM.

  7. #7
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Kyros View Post
    No actually, that is exactly how it should work, averaged over time. You can calculate how often does X scenario should present itself fairly easily. If it isn't behaving as expected, then your seed has a bias and is not truly random.

    Also, RNG seeds can have quirks to them, because again: not truly random. Take for example this number sets: 25 50 75, and 50 50 50 repeat over and over. Both average to 50 and both and you can say that both are truly random, but one of them is not really functioning as a RNG for our purposes.
    Random by definition means "no pattern". Having the 5x fails in a roll spaced out as a characteristic would be a pattern.
    (4)

  8. #8
    Player
    Mallea's Avatar
    Join Date
    Jul 2015
    Posts
    14
    Character
    Mallea Maleficarius
    World
    Brynhildr
    Main Class
    Summoner Lv 50
    Yup, I get it. I'm not really biotching about it -- I love the crafting/gathering in this game too much to get terribly upset, I just find it remarkable, random or not, that a 93% chance at success can fail sequentially as frequently as it does. It hints that this so-called randomness is weighted markedly against the player. On the flipside, when gathering, I'm so terribly pleased that 15% HQ chance is off in favor of the player! Too bad the same cannot be said on the crafting side.
    (2)

  9. #9
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Cognitive Bias
    (9)
    When in doubt, assume sarcasm

  10. #10
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    That 93% chance to succeed still has a 7% chance to fail every time.

    Welcome to the world of RNGesus.
    (5)

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