This argument again. I'm not going to disagree or agree with the OP, but either way, this is a bad argument. A large part of RPGs is about progression and getting stronger. This is true regardless of hard core or raider status.
There is a difference between saying, "I want to gear my tank in Esos so that I can tank things occasionally and feel like a strong player while doing so" and "I NEED to gear my tank in Esos in order to even be able to enter or complete this content" (what OP said).
You're confusing "need" with "want". Remilia isn't wrong; you don't "need" raid gear to do anything except AS3 and 4, really. Nobody is saying there's anything wrong with players WANTING to gear multiple jobs, just letting the OP know that baseline 170 gear is more than adequate so no need to feel like he can't tank stuff if he wants to.
EDIT: got the jobs backwards; he's a tank main that wants to DPS on the side rather than vice-versa, but my point still stands.
Last edited by loreleidiangelo; 08-20-2015 at 01:14 AM.
Yeah and you can do that with your main, alts aren't important and never will be. If you care so much about having more than one geared class, roll another character.
You realize it's bad game design, when this is the only answer people can come up with, right? After all, why design a game which actively encourages you to level multiple classes and then with the same hand punishes you for doing so.
Anyway, while I don't think separate tomestones are the answer, I do agree that the cap is pretty annoying. At the very least the cap should be increased to a more worthwhile sum. Even a round 500 tomes would make gearing up less tedious for many players.
Couldn't agree more Lemuria. The armory system for DoM/DoW is majorly flawed.
If you split it up this way, people would just complain that there's only 3 tanks and 3 healers but there's 7 DPS.
The solution already exists in that you level up alts on another character.
Not really. I think it's great that it forces people to specialize in one thing for awhile, you're not being punished at all, how is being able to do 99% of the game as something else punishing? So you can't do savage as something different every week, you shouldn't to begin with as it would only hamper your group with you having to learn a new role.You realize it's bad game design, when this is the only answer people can come up with, right? After all, why design a game which actively encourages you to level multiple classes and then with the same hand punishes you for doing so.
Anyway, while I don't think separate tomestones are the answer, I do agree that the cap is pretty annoying. At the very least the cap should be increased to a more worthwhile sum. Even a round 500 tomes would make gearing up less tedious for many players.
Like complaining about this is really silly to me, because this is the only game that even does the whole 'do every class on one character' bit, so it's extra to begin with. In any other game you would have to roll a new character anyway. So you can't do 1% of the game as everything for a month or so, I don't see an issue, and it would be a thousand times better for them to focus resources somewhere else than to have them work on something to let you do savage as every class.
This game has many flaws. The armory system is not one of them.
Unless you count not having enough space for all my glamour items, of course.
Last edited by FoxyAreku; 08-20-2015 at 04:47 AM.
On one hand, yes, I too would like a better way to gear up other jobs. On the other hand, gating is a sort of necessary evil to keep people from burning out too fast. People already constantly complain about not having anything to do. Gearing up most if not every job you use in a relatively shorter amount of time would only make that problem worse. On top of that, I'm a big believer in slippery slopes. Whose to say that if they added this that in 6 months, people won't then be asking for separate tomestones for every job?
I think there are some good points on both sides, but it's a more complicated issue than most would like to believe. I would assume the least consequential course of action would be a slight increase in the weekly and total caps, but I wouldn't know what would constitute as too little and/or too much.
The game never actually encourages you to level multiple jobs to cap. In fact, you are never rewarded for doing so, only punished. The only way to properly gear/raid as 2 or more jobs in this game is to level an alt. You can gear up a second job eventually, but only after you've geared up your main job (unless you get really lucky and no one else plays your secondary job in your static).
For dungeons, though, Law and Alex NM gear is fine. If you step beyond that, that's when you'll start having issues.
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