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  1. #11
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Remilia_Nightfall View Post
    You do not need savage or eso gear to do dungeons in the first place. The only use for 200+ gear is savage alex.
    This argument again. I'm not going to disagree or agree with the OP, but either way, this is a bad argument. A large part of RPGs is about progression and getting stronger. This is true regardless of hard core or raider status.
    (2)

  2. #12
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Risvertasashi View Post
    This argument again. I'm not going to disagree or agree with the OP, but either way, this is a bad argument. A large part of RPGs is about progression and getting stronger. This is true regardless of hard core or raider status.
    There is a difference between saying, "I want to gear my tank in Esos so that I can tank things occasionally and feel like a strong player while doing so" and "I NEED to gear my tank in Esos in order to even be able to enter or complete this content" (what OP said).

    You're confusing "need" with "want". Remilia isn't wrong; you don't "need" raid gear to do anything except AS3 and 4, really. Nobody is saying there's anything wrong with players WANTING to gear multiple jobs, just letting the OP know that baseline 170 gear is more than adequate so no need to feel like he can't tank stuff if he wants to.

    EDIT: got the jobs backwards; he's a tank main that wants to DPS on the side rather than vice-versa, but my point still stands.
    (6)
    Last edited by loreleidiangelo; 08-20-2015 at 01:14 AM.

  3. #13
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Risvertasashi View Post
    This argument again. I'm not going to disagree or agree with the OP, but either way, this is a bad argument. A large part of RPGs is about progression and getting stronger. This is true regardless of hard core or raider status.
    Yeah and you can do that with your main, alts aren't important and never will be. If you care so much about having more than one geared class, roll another character.
    (1)

  4. #14
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by FoxyAreku View Post
    Yeah and you can do that with your main, alts aren't important and never will be. If you care so much about having more than one geared class, roll another character.
    You realize it's bad game design, when this is the only answer people can come up with, right? After all, why design a game which actively encourages you to level multiple classes and then with the same hand punishes you for doing so.

    Anyway, while I don't think separate tomestones are the answer, I do agree that the cap is pretty annoying. At the very least the cap should be increased to a more worthwhile sum. Even a round 500 tomes would make gearing up less tedious for many players.
    (8)

  5. #15
    Player
    chrillix's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    215
    Character
    Chrillix Khross
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Couldn't agree more Lemuria. The armory system for DoM/DoW is majorly flawed.
    (4)

  6. #16
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    If you split it up this way, people would just complain that there's only 3 tanks and 3 healers but there's 7 DPS.
    (0)

  7. #17
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    The solution already exists in that you level up alts on another character.
    (1)

  8. #18
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lemuria View Post
    You realize it's bad game design, when this is the only answer people can come up with, right? After all, why design a game which actively encourages you to level multiple classes and then with the same hand punishes you for doing so.

    Anyway, while I don't think separate tomestones are the answer, I do agree that the cap is pretty annoying. At the very least the cap should be increased to a more worthwhile sum. Even a round 500 tomes would make gearing up less tedious for many players.
    Not really. I think it's great that it forces people to specialize in one thing for awhile, you're not being punished at all, how is being able to do 99% of the game as something else punishing? So you can't do savage as something different every week, you shouldn't to begin with as it would only hamper your group with you having to learn a new role.

    Like complaining about this is really silly to me, because this is the only game that even does the whole 'do every class on one character' bit, so it's extra to begin with. In any other game you would have to roll a new character anyway. So you can't do 1% of the game as everything for a month or so, I don't see an issue, and it would be a thousand times better for them to focus resources somewhere else than to have them work on something to let you do savage as every class.

    Quote Originally Posted by chrillix View Post
    Couldn't agree more Lemuria. The armory system for DoM/DoW is majorly flawed.
    This game has many flaws. The armory system is not one of them.

    Unless you count not having enough space for all my glamour items, of course.
    (5)
    Last edited by FoxyAreku; 08-20-2015 at 04:47 AM.

  9. #19
    Player
    Galaktica's Avatar
    Join Date
    Mar 2015
    Posts
    427
    Character
    Evermillion Mariposa
    World
    Ultros
    Main Class
    Gunbreaker Lv 80
    On one hand, yes, I too would like a better way to gear up other jobs. On the other hand, gating is a sort of necessary evil to keep people from burning out too fast. People already constantly complain about not having anything to do. Gearing up most if not every job you use in a relatively shorter amount of time would only make that problem worse. On top of that, I'm a big believer in slippery slopes. Whose to say that if they added this that in 6 months, people won't then be asking for separate tomestones for every job?

    I think there are some good points on both sides, but it's a more complicated issue than most would like to believe. I would assume the least consequential course of action would be a slight increase in the weekly and total caps, but I wouldn't know what would constitute as too little and/or too much.
    (1)

  10. #20
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Lemuria View Post
    After all, why design a game which actively encourages you to level multiple classes and then with the same hand punishes you for doing so.
    The game never actually encourages you to level multiple jobs to cap. In fact, you are never rewarded for doing so, only punished. The only way to properly gear/raid as 2 or more jobs in this game is to level an alt. You can gear up a second job eventually, but only after you've geared up your main job (unless you get really lucky and no one else plays your secondary job in your static).

    For dungeons, though, Law and Alex NM gear is fine. If you step beyond that, that's when you'll start having issues.
    (1)

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