Quote Originally Posted by l1nk View Post
I can see one risk though - where should be it available? In dungeons aswell? That would result in scenarios like pulling pack of adds, HG, killing one, wipe, restart, pulling pack of adds with 1 less, HG, killing one, ... U got the idea. SE to introduce reset timers mechanic should also reset the packs of adds who wiped party or sth on that matter to balance the game.
Or just make it only work on Trials/Raids where it's truly relevant. And I don't think intentionally wiping would really serve as a means to do the dungeon faster; you have to go through the effort of dying and to move back to the point where you used to be. In most dungeons you can already do big pulls anyways.