Quote Originally Posted by Brian_ View Post
Snip
1. Rolling cooldowns is an effective way to smooth damage. Ensuring your better CD's are up on big hits is important, but using minor cooldowns WAS a big part of tanking. If this has changed, I take your point.
2. eHP is not an effective method of tank survivability as it is based on the assumption that all damage is equal. Large health pool with large healing requirements and spiky damage is objectively worse than smaller health pool and smoother damage (in WoW they call it TMI - not sure that anyone has dug deep enough in FF to measure it).
3. My point with dummy parses is that point blank aoe and invincibility phases break the comparison.
4. Does this maybe have to do with how many people play the class? I see a lot of the other classes, still lots of pallys but much less.
5. My point remains that statics recruiting (on my server) looking for tanks are by and large after a pally. The class is nowhere near as underpowered as people make out.