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  1. #30
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by pandabearcat View Post
    If savage is meant for the minority then the majority have pretty much nothing to do. Ravana while an interesting fight is pretty much one fight, doable in i170 or lower while everyone has i190 now.

    Alex normal is LFR and not actual content for any FC.

    So whether they intended for the fights to be cleared fast or not, savage is relevant content for all FCs (late starters and casual guilds aside), and the imo they did not do a good job balancing content with progression. There just isn't enough.
    They simply made LFR too easy and DFable. It should've been harder. I dislike LFR as a concept in general though.

    Irrespective of that; the problem is the quantity of bosses they put out on release. Same situation with Bahamut's Coil, despite being 'easier', once Twintania got nerfed most competent raiders had nothing to do. Same problem as ARR release. More bosses means they can ease up on the difficulty on entry bosses while making final ones impossibly challenging, allowing for more gear upgrades along the way.

    The majority (of raiders, I assume - non-raiders are not in short supply of activities) are now essentially waiting for esoteric upgrades because they lack the ability/time to get A1+ down for gear upgrades. They can still continue to plug away at A1 until you down it, whether that it is through slow gear upgrades or fine-tuning your own performance. This is still something to do!

    I personally, have no problem with the current arrangement as failure tempers success in my view. I'd prefer to be blocked by a boss for weeks, than to finish a tier and be bored until next major patch. Sure the difficulty curve isn't amazing, but hey at least you got to see Alexander right! :P.
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    Last edited by RapBreon; 08-21-2015 at 01:55 AM.