Beyond play-style adjustments. What strict balancing changes do the other two tanks need? I'm curious.
Paladin needs more DPS in Shield Oath, more Enemity baked into Savage Blade/Rage of Halone, Clemency needs to be sent back to the drawing board, and they need something more than 'slightly more defense' to justify their spot in a raid. They also need more than their currently incrediby pathetic AoE damage.

Dark Knight needs general clunkiness and contraditions in the kit to be patched up. Things like needing to be hit to restore MP, but having abilities that cost huge chunks of MP that raise evasion (??). They too also need something to justify their spot in a raid beyond "better than PLD."