Quote Originally Posted by pandabearcat View Post
Snip
1. Hallowed ground is similar in effectiveness how?
2. Under the impression that under most conditions block was superior to parry and that again in most cases Paladin's combined block and parry is similar to other classes parry. Adding in bulwark & sheltron I'd love to see the theorycraft here but I would be surprised if mitigation wasn't in the Paladin's favor.
3. Not just referring to positionals - also general movement. My point is that dummies are a bad proxy.
4. You could bring a ninja alone to cover tank TP issues and slashing debuff. I'm saying there are ways around it.
5. Buff other classes and trivialize content. And all based on the assumption that the war is overpowered (lol) - which I reject.

The reality is that if you prefer the playstyle of a warrior, by all means, play one. This is the first tier of the patch and we will still be seeing unique challenges and opportunities within the skills for a number of tiers to come.