4. TP issues/slashing debuff: Can be resolved by simply bringing a ninja, and a bard or machinist. Show me a composition that doesn't have a warrior or ninja and a bard or machinist. A composition without a pally on the other hand, has no rage of halone.

5. WE ARE ON THE SAME TEAM: Even if warriors were overpowered (lol) - you only benefit from this. There are plenty of statics looking for tanks so if you are getting overlooked, it's not because of your class. In the meantime, progression is benefited by having a strong class. The only time this really becomes an issue is in PVP. PVE players can ONLY BENEFIT from an overpowered class.

I'm still new to this tier but this argument is as old as the hills. I play a pally because I like tanking and I prefer their aesthetic - the balance will ebb and flow but is pretty close at the moment.

TLDR: Pallys are fine, even if wars are OP, we all benefit, quit your bitching.