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  1. #11
    Player
    dekal's Avatar
    Join Date
    Feb 2015
    Posts
    1,303
    Character
    Alexes D'kal
    World
    Balmung
    Main Class
    Paladin Lv 66
    Glamour visual effects would awesome and not just our clothes, but having our classes affected by them and pets(without touching the skills just the looks and may be a name change if u have the glamour)

    Yes I am in. I would like to see that. I like the lil circles around the monk. I can't remember the skill that gives that.
    (2)

  2. #12
    Player
    Cakekizy's Avatar
    Join Date
    May 2015
    Posts
    366
    Character
    Cakeny Soulreaver
    World
    Ultros
    Main Class
    Paladin Lv 55
    Wouldn't this idea require a new slot added to character equip screen?
    (0)

  3. #13
    Player
    Vincent_Mateus's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    104
    Character
    Vincent Mateus
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    Dragoon could just have the aura from BotD trail after attacks or skills or something
    (0)

  4. #14
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Cakekizy View Post
    Wouldn't this idea require a new slot added to character equip screen?
    Probably, but we have an extra slot. Right under our boots.
    (0)

  5. #15
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Never mind the Aesthetics, how about a level 60 trait that once you level more than one job past level 60 opens up the cross class abilities in each lvl 60+ job to be available for use by the other lvl 60 jobs, without restriction.

    Call it Peerless Skill or something. I mean if you have a character that has reached the pinnacle of experience in multiple Jobs, it seems only natural that you would be able to demonstrate your mastery of the jobs by cross skilling them more flexibly. Of course, this trait would only cover the cross class skills available at lvl 60, and not beyond - just in case the future holds more....
    (0)

  6. #16
    Player
    l---------------l's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    I'''''l I'''''l
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    I was speaking in another thread about HOW POINTLESS it is for those who like to 60 all to do it, no reward at all for it, nothing you can 'cross' from jobs.... But, this idea makes it a BIT more appealing, never better said as it is for glamours purpose...

    +10!
    (3)
    OLD signature is OLD... Meh, too nostalgic to change anyways.


    Alexander Savage Floor 1 clear, server first: https://youtu.be/v2zuShHSb3o
    Adlo spam saves the day!. "How not to do digititis" My unique and last memory of my own made static in Zodiark: https://www.youtube.com/watch?v=7o-sAA8c_qc

  7. #17
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    180
    Quote Originally Posted by Naunet View Post
    Really like this idea, OP! Something that actually works with the games multi-class system instead of against it... approve!
    I agree! It feels to me like it fits, and would make this game stand out in a unique way ^_^

    It would require a lot of time from whatever part of the team handles the visual effects, but the idea still appeals to me.
    (2)

  8. #18
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Summoner with Paladin
    Summon Angels with different pet aesthetics.

    Summoner with Dark Knight
    Summon Demons with different pet aesthetics.

    Summoner with Dragoon
    Summon Dragons.

    Summoner with White Mage
    Summon Aetheryte Creatures? (idk!)

    Each cross closs gives you different pets already in the game as monsters.
    (0)

  9. #19
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    180
    Quote Originally Posted by Nektulos-Tuor View Post
    Summoner with Paladin
    Summon Angels with different pet aesthetics.

    Summoner with Dark Knight
    Summon Demons with different pet aesthetics.

    Summoner with Dragoon
    Summon Dragons.

    Summoner with White Mage
    Summon Aetheryte Creatures? (idk!)

    Each cross closs gives you different pets already in the game as monsters.
    That might be taking it a bit far, though... You'd need new animations for every new type of pet. Just adding an additional effect or colour-change to existing skills depending on the combination of jobs is one thing, but combining it with pet glamour would require a whole different level of work, time, and financing for the dev team.

    Quote Originally Posted by Nektulos-Tuor View Post
    A lot of them are already in the game. Just use dragons we have already, shrink em down. Give em a retexture.
    It's not just the appearances, but making specific animations for them that match the pet attacks/heals and movements. The IS a pet glamour system on the way, but it's slow going, much because of those details.

    I really like your idea, just not coupled with pet glamours.
    (2)
    Last edited by Wings; 08-20-2015 at 11:11 AM.

  10. #20
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Wings View Post
    That might be taking it a bit far, though... You'd need new animations for every new type of pet. Just adding an additional effect or colour-change to existing skills depending on the combination of jobs is one thing, but combining it with pet glamour would require a whole different level of work, time, and financing for the dev team.
    A lot of them are already in the game. Just use dragons we have already, shrink em down. Give em a retexture.
    (0)

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