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  1. #51
    Player
    Rita1989's Avatar
    Join Date
    May 2015
    Posts
    632
    Character
    Nenemi Nemi
    World
    Balmung
    Main Class
    Lancer Lv 40
    DD checks are needed though otherwise people will just run harder content with tanks and healers only.
    (4)

  2. #52
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Rita1989 View Post
    DD checks are needed though otherwise people will just run harder content with tanks and healers only.
    Actually, DD is still useful in such cases because a group doesn't want to cycle too many times through the boss mechanics. The more prolonged a fight, the higher the chance of a wipe at the hands of instant death mechanics or mechanics that are practically instant death. If a group of people finish it with tanks and healers only, power to them. It means there would be more than one way to cook an egg, which can only make the game richer, not poorer.
    (3)

  3. #53
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Fendred View Post
    Actually, DD is still useful in such cases because a group doesn't want to cycle too many times through the boss mechanics. The more prolonged a fight, the higher the chance of a wipe at the hands of instant death mechanics or mechanics that are practically instant death. If a group of people finish it with tanks and healers only, power to them. It means there would be more than one way to cook an egg, which can only make the game richer, not poorer.
    you can totally cheese a fight with 6 heals/2 tanks though if there are no dps checks. The fight will go on longer, which means more mechanics, but it's not like those mechanics will be just slightly easier, they'll be completely trivialized. Especially since you have 6 resses and no time limit. Almost everyone could die and you could easily recover. Every single fight in the game would just become a battle of attrition. It would absolutely not make the game richer. It would make it silly.

    Edit: Also, @ you earlier post, vanilla WoW totally had dps checks. Less of them than now, but they were absolutely there.
    (4)
    Last edited by Malevicton; 08-19-2015 at 09:01 AM.
    When in doubt, assume sarcasm

  4. #54
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Malevicton View Post
    you can totally cheese a fight with 6 heals/2 tanks though if there are no dps checks. The fight will go on longer, which means more mechanics, but it's not like those mechanics will be just slightly easier, they'll be completely trivialized. Especially since you have 6 resses and no time limit. Almost everyone could die and you could easily recover. Every single fight in the game would just become a battle of attrition. It would absolutely not make the game richer. It would make it silly.
    That's why res sickness exists. If they did as much raising as you are suggesting, they'd probably be killed during a major phase transition. I played WoW in its early days and the raiding worked without the strong DD checks.

    Quote Originally Posted by Sollats View Post
    Are you suggesting we allow dps to slack off and leave the hard content stuff to tanks and healers? Because from what I'm understanding, you don't want to put the effort into learning how to deal with the changes that the game puts forward to balance issues that were placed in older content.
    You have a very active imagination.

    Quote Originally Posted by Sollats View Post
    I don't understand what the point your trying to make because dps checks are there so that EVERYONE has to put forward the effort and drive that their job can reach. Otherwise your allowing two or three people to carry people who barely put effort and expect to be given their role simply because they bring some support to a party.
    Bringing unique utility to the party is precisely what each role (or even better, each class) should be doing. Damage dealing isn't a good role because it doesn't bring anything to the group that it doesn't already have. We'd be better off with a role that can move enemies and allies around or effect the battlefield in some way. DD has always been a problem area even for WoW which invented the trinity.
    (2)
    Last edited by Fendred; 08-19-2015 at 09:30 AM.

  5. #55
    Player
    Sollats's Avatar
    Join Date
    Sep 2012
    Posts
    7
    Character
    Angel Rozen
    World
    Behemoth
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Fendred View Post
    That's why res sickness exists. If they did as much raising as you are suggesting, they'd probably be killed during a major phase transition. I played WoW in its early days and the raiding worked without the strong DD checks.
    Are you suggesting we allow dps to slack off and leave the hard content stuff to tanks and healers? Because from what I'm understanding, you don't want to put the effort into learning how to deal with the changes that the game puts forward to balance issues that were placed in older content.

    I don't understand what the point your trying to make because dps checks are there so that EVERYONE has to put forward the effort and drive that their job can reach. Otherwise your allowing two or three people to carry people who barely put effort and expect to be given their role simply because they bring some support to a party.

    Quote Originally Posted by Fendred View Post
    Bringing unique utility to the party is precisely what each role (or even better, each class) should be doing. Damage dealing isn't a good role because it doesn't bring anything to the group that it doesn't already have.
    I believe you have no idea what any of the jobs in this game does and you have no idea what you are talking about. I could go on and on about what each job brings to the table into a party let alone the stat buff the party gets for having a different job in the party. I honestly after what you just said, now believe you have no idea what dps in this game actually does for a party.

    Seriously go read what each job brings to a party right now, not only do they push to kill stuff faster, they all bring something else to the table and GOOD players use those utilities.
    (8)
    Last edited by Sollats; 08-19-2015 at 09:45 AM.

  6. 08-19-2015 09:39 AM
    Reason
    double post

  7. #56
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Kaurie View Post
    A parser would help you. You could test trial and error on alternate methods to see how to improve and watch your numbers change. You could even figure it out in 1 dungeon run if you were really trying. You could see how your numbers compare with other bards that you get partnered up with and ask 'hey, how are you pulling those numbers, advice please?'
    I can test trial and error without parsing. I learn to do that by playing the game, I'll admit some people flat out refuse to do anything then a 1-2-3 chain and slow people down, but again parsing wouldn't help if the player doesn't care. But parsing doesn't tell you when to use everything, it doesn't pop up on the screen and tell you to activate every buff you have. With WM for example it's entirely situational, or it was before they changed it a bit, but a parser wouldn't tell me to use the skill on on movement heavy fights. I have to learn to maximize myself for the situation, parsing just shows my damage, not how to boost it on the fly like in a boss for a first time run. All the parser does is show you a number, it's essentially a ruler, a tool to measure numbers, but it doesn't do anything else, it doesn't go get you the hammer, paint and the nails to complete your project.

    Furthermore even if they did implement one just because players can hit a required mark, doesn't mean raiding or the general feel of the game will become better, mechanics and familiarity still pay huge parts in the game. Players will still continue to kick out players for being new, segregate the community and if parsing were implemented ask for some obscured way to show proof. Imagine a ps4 player like myself having to show a pc player that I can hit that 5000 dps mark, it wouldn't work unless everyone could see, turning the game into nothing but a elitist community stagnating everyone's progression.

    If dps checks and such are this much of a concern then maybe we as players should tell SE to actually implement proper training when new skills are unlocked and have training simulations of different types of combat situations so players can learn and understand things better and witness them in a environment that is designed to help them.
    (2)
    Last edited by Jetstream_Fox; 08-19-2015 at 11:42 AM.

  8. #57
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Jetstream_Fox View Post
    I can test trial and error without parsing.
    not as effectively
    (1)
    When in doubt, assume sarcasm

  9. #58
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Jetstream_Fox View Post
    snip
    I honestly don't understand how you cannot tell that parsing would assist you in improving yourself. You won't notice if doing "x" improves your DPS by 50 if your dps hovers around 1000. With a parser you would, then you'd work that into your rotation. Then you could try "y" which also improves your DPS by another 50, and again you wouldn't notice the difference without a parser. However, after those two things you'd be doing 10% more damage than before.

    It's definitely up to debate. However, I'd rather play in this elitist community than the lazy community we currently play in. I'd also like to be able to complement people for great DPS in dungeons without the risk of being banned. I'd like to have an in-game parser so that PS4/3 users could have it and see how they are doing without having to ask a PC player. I'd like to be able to identify issues and address them rather than blindly failing DPS checks over and over again without any idea why.

    I've personally played WoW, FFXIV, GW, GW2, and Tera. I wasn't able to parse in GW2 and it, by far, had the most elitist community. WoW has, conversely, the least elitist community that I've played with. Obviously everyone's experience will differ, but I've seen infinitely more elitist people here than WoW. I recently tried out WoW again and said "Hey, never been to this dungeon before" and it was an older one now. Everyone said "No problem, just follow along ". I see a lot of elitism in FFXIV and not having a parser doesn't do anything to help. It's a figment of your imagination if you believe that elitism is not in this game due to it.

    Anyway whatever, we don't agree. I sure hope they add a team-based parser and not something where you can only see your own dps or a special area to test in.
    (3)

  10. #59
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Kaurie View Post
    I honestly don't understand how you cannot tell that parsing would assist you in improving yourself. You won't notice if doing "x" improves your DPS by 50 if your dps hovers around 1000.
    It also might assist your account to a permaban. :'3

    Banned people do 0 dps.

    Quote Originally Posted by Kaurie View Post
    Then you could try "y" which also improves your DPS by another 50, and again you wouldn't notice the difference without a parser. However, after those two things you'd be doing 10% more damage than before.
    You are wrong, the human mind can actually see things and do things you would not believe and can actually time out things and it does notice when you do things slower or faster.

    A parser is quite an unfair advantage to have. You might as well be botting honestly. Do not admit to using such programs. Ok?
    (0)
    Last edited by Nektulos-Tuor; 08-19-2015 at 01:22 PM.

  11. #60
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    It also might assist your account to a permaban. :'3

    Banned people do 0 dps.
    I've literally never heard of anyone getting permabanned due to the use of a parser.
    (6)

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