It's about criticism on casual players, that was the reason we haven't had 1
It's about criticism on casual players, that was the reason we haven't had 1
An in-raid parser is pretty worthless. In other MMOs, where all damage dealers are expected to do the same dps, yeah there's value in it.
But here, not all DPS is equal all the time.
By giving us a method to determine if we're capable of doing the damage (having the gear minimums etc) required to clear specific content we know that yes, we are in fact capable of doing the damage to kill the boss. The question then becomes "why can i not do it on the boss?"
You then become more attentive, try new things and generally learn the encounters to do the best damage you can under the circumstances.
Having an in-raid parser would only show you numbers. Numbers are meaningless without context.
Figuring out ways to maintain maximum damage during boss phases should never require a parser.
As an example, my Monk in Vault, first boss. I could never keep my GL stacks up initially, but doing the dungeon more and more and actually paying attention allowed me to get to a point where today i can now maintain GL3 between phases and various attacks for the entire duration of the fight.
Trial and error doesn't require a parser.
People know that and account for it.
It's not required, but it's additional information. It's helpful.By giving us a method to determine if we're capable of doing the damage (having the gear minimums etc) required to clear specific content we know that yes, we are in fact capable of doing the damage to kill the boss. The question then becomes "why can i not do it on the boss?"
You then become more attentive, try new things and generally learn the encounters to do the best damage you can under the circumstances.
Having an in-raid parser would only show you numbers. Numbers are meaningless without context.
Figuring out ways to maintain maximum damage during boss phases should never require a parser.
Again, not required, but helpful. Takes far less trials, and consequently less errors.As an example, my Monk in Vault, first boss. I could never keep my GL stacks up initially, but doing the dungeon more and more and actually paying attention allowed me to get to a point where today i can now maintain GL3 between phases and various attacks for the entire duration of the fight.
Trial and error doesn't require a parser.
Parsers aren't some end-all be-all that will make all players God-mode. But it's additional information. Information is helpful. Yes, people can use it incorrectly, but that's pretty much true of anything. By itself that's not a good reason to not have something.
It always turns into this conversation. One about how it's not a necessity. People don't use parsers because they think they need them, they use them because they're helpful and informative.
Edit: Think of it like nutritional information. You don't necessarily need all those labels to maintain a relatively healthy diet. You can still know that eating candy and ice cream all day isn't healthy, and that fruits and vegetables are healthy. And you can probably figure out a nice balance of moderation without needing to know you exact caloric intake. But knowing the exact nutritional information helps you balance your diet more specifically to your needs, in ways that are pleasantly helpful (but not necessary).
Last edited by Malevicton; 08-19-2015 at 12:58 AM.
When in doubt, assume sarcasm
If you agree that its not required and that you don't need it, then why do you want it?
There are already tools available. Yeah, its third party. But again, you didn't need it in the first place. Its a grey area, as long as you don't go around shouting at random people about their DPS, You're free to use the tools.
Yes, they really are worthless.
Showing you how you did at the END of the fight? Now that's useful. Potentially. Except Parsers don't account for boss mechanics. They do not account for people performing specific roles or attending to certain mechanics.
According to the 'Guides' and those who mathed it all out, my Bard should never have gotten its Bismark EX clear. According to the parses, our global DPS was several hundred lower than it should have been to clear the fight.
But we cleared it, easily.
Why? Because the parser just divides your total damage done by the time taken to end the encounter. During the phases that are time sensitive, our damage output was totally fine.
That's why an in-raid parser is worthless.
During A4, my MCH DPS is lower than people claim is acceptable for completing the fight. Why? Because I'm not aiming for maximizing my sustained dps, i need to save certain skills or cooldowns to deal with specific mechanics. Jagd Dolls and Quarantine being an example of such mechanics.
Blow the Ricochet and Reload on cooldown every time and they won't be around when i absolutely NEED that boost in damage to deal with something quickly.
Doesn't hinder my clears at all.
You can cry and moan all you like about how parsers allow you to attain perfection, but the truth of the matter is that you do not need a parser to play your job to the best of its ability.
Just because a parser exists does not guarantee people will use the information to improve.
Conversely, Just because you don't have a parser doesn't prevent you from improving.
Last edited by Sylve; 08-19-2015 at 01:59 AM.
For the reasons I said in the same post? It's helpful. I can know that I'm doing "enough damage to clear the encounter by some margin or other" or I can know exactly how much dps I'm doing. One is enough information to get by, one is even more information. It saves a lot of time and effort and helps quite a bit to optimize.If you agree that its not required and that you don't need it, then why do you want it?
There are already tools available. Yeah, its third party. But again, you didn't need it in the first place. Its a grey area, as long as you don't go around shouting at random people about their DPS, You're free to use the tools.
So in short, yeah... just the exact reasons I already posted?
Edit: unless you're asking why I specifically want an in-game parser rather than 3rd party? In which case I don't really care tbh. The third party ones work fine. Whether SE adds their own, or just updates their ToS regarding add-ons, I'm happy. But it's really awkward to be breaking the ToS just to know how much dps I do as a dps class.
Last edited by Malevicton; 08-19-2015 at 01:54 AM.
When in doubt, assume sarcasm
One by SE would be nice as we can be 100% sure it's accurate. I have read that the third party one may not always work properly in every encounter (i.e. Wildfire issues).unless you're asking why I specifically want an in-game parser rather than 3rd party? In which case I don't really care tbh. The third party ones work fine. Whether SE adds their own, or just updates their ToS regarding add-ons, I'm happy. But it's really awkward to be breaking the ToS just to know how much dps I do as a dps class.
Personal parsers would help , I do hope we get those one day.
Public? never, sorry but players cant react in an adult way when it comes to dps, SE current stance on that is absolutly correct.
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Facts:
People run parsers and are judging you by your dps. An in game personal parser would change nothing but rather allow you the feedback to understand what is effective and what is not.
Parsers during raids are not worthless. Not only is such a claim objectively false, it's opinion. As someone who has friends who use them I can tell you that they are EXTREMELY helpful for people trying to maximize damage and rotations in a raid. It also allows a static to collectively establish strategies to allow further dps maximization and avoid enrages.
Community is not ready for it.
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