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  1. #1
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Rita1989 View Post
    DD checks are needed though otherwise people will just run harder content with tanks and healers only.
    Actually, DD is still useful in such cases because a group doesn't want to cycle too many times through the boss mechanics. The more prolonged a fight, the higher the chance of a wipe at the hands of instant death mechanics or mechanics that are practically instant death. If a group of people finish it with tanks and healers only, power to them. It means there would be more than one way to cook an egg, which can only make the game richer, not poorer.
    (3)

  2. #2
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Fendred View Post
    Actually, DD is still useful in such cases because a group doesn't want to cycle too many times through the boss mechanics. The more prolonged a fight, the higher the chance of a wipe at the hands of instant death mechanics or mechanics that are practically instant death. If a group of people finish it with tanks and healers only, power to them. It means there would be more than one way to cook an egg, which can only make the game richer, not poorer.
    you can totally cheese a fight with 6 heals/2 tanks though if there are no dps checks. The fight will go on longer, which means more mechanics, but it's not like those mechanics will be just slightly easier, they'll be completely trivialized. Especially since you have 6 resses and no time limit. Almost everyone could die and you could easily recover. Every single fight in the game would just become a battle of attrition. It would absolutely not make the game richer. It would make it silly.

    Edit: Also, @ you earlier post, vanilla WoW totally had dps checks. Less of them than now, but they were absolutely there.
    (4)
    Last edited by Malevicton; 08-19-2015 at 09:01 AM.
    When in doubt, assume sarcasm

  3. #3
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Malevicton View Post
    you can totally cheese a fight with 6 heals/2 tanks though if there are no dps checks. The fight will go on longer, which means more mechanics, but it's not like those mechanics will be just slightly easier, they'll be completely trivialized. Especially since you have 6 resses and no time limit. Almost everyone could die and you could easily recover. Every single fight in the game would just become a battle of attrition. It would absolutely not make the game richer. It would make it silly.
    That's why res sickness exists. If they did as much raising as you are suggesting, they'd probably be killed during a major phase transition. I played WoW in its early days and the raiding worked without the strong DD checks.

    Quote Originally Posted by Sollats View Post
    Are you suggesting we allow dps to slack off and leave the hard content stuff to tanks and healers? Because from what I'm understanding, you don't want to put the effort into learning how to deal with the changes that the game puts forward to balance issues that were placed in older content.
    You have a very active imagination.

    Quote Originally Posted by Sollats View Post
    I don't understand what the point your trying to make because dps checks are there so that EVERYONE has to put forward the effort and drive that their job can reach. Otherwise your allowing two or three people to carry people who barely put effort and expect to be given their role simply because they bring some support to a party.
    Bringing unique utility to the party is precisely what each role (or even better, each class) should be doing. Damage dealing isn't a good role because it doesn't bring anything to the group that it doesn't already have. We'd be better off with a role that can move enemies and allies around or effect the battlefield in some way. DD has always been a problem area even for WoW which invented the trinity.
    (2)
    Last edited by Fendred; 08-19-2015 at 09:30 AM.

  4. #4
    Player
    Sollats's Avatar
    Join Date
    Sep 2012
    Posts
    7
    Character
    Angel Rozen
    World
    Behemoth
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Fendred View Post
    That's why res sickness exists. If they did as much raising as you are suggesting, they'd probably be killed during a major phase transition. I played WoW in its early days and the raiding worked without the strong DD checks.
    Are you suggesting we allow dps to slack off and leave the hard content stuff to tanks and healers? Because from what I'm understanding, you don't want to put the effort into learning how to deal with the changes that the game puts forward to balance issues that were placed in older content.

    I don't understand what the point your trying to make because dps checks are there so that EVERYONE has to put forward the effort and drive that their job can reach. Otherwise your allowing two or three people to carry people who barely put effort and expect to be given their role simply because they bring some support to a party.

    Quote Originally Posted by Fendred View Post
    Bringing unique utility to the party is precisely what each role (or even better, each class) should be doing. Damage dealing isn't a good role because it doesn't bring anything to the group that it doesn't already have.
    I believe you have no idea what any of the jobs in this game does and you have no idea what you are talking about. I could go on and on about what each job brings to the table into a party let alone the stat buff the party gets for having a different job in the party. I honestly after what you just said, now believe you have no idea what dps in this game actually does for a party.

    Seriously go read what each job brings to a party right now, not only do they push to kill stuff faster, they all bring something else to the table and GOOD players use those utilities.
    (8)
    Last edited by Sollats; 08-19-2015 at 09:45 AM.

  5. 08-19-2015 09:39 AM
    Reason
    double post