Results 1 to 9 of 9
  1. #1
    Player
    CatSyth's Avatar
    Join Date
    Apr 2015
    Posts
    6
    Character
    Vayne Ornitier
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50

    Bring the stopping animations from 1.0 back for non combat movement.

    It was removed because it restricted movement for dodging attacks/spells from enemies. So why not add it for non combat movement?

    Players spend a lot of their time running around in the beautiful world of FFXIV. But, the bland animations ruins it for me personally. When I played 1.0, the combat was slow, the progress took forever, but I was immersed in the world because of the animations felt grounded and real.

    I can live with the animations overlapping with movements in combat currently because that isn't what I'm paying attention to when I am in a dungeon or raid. I just want the joy I had walking around the city with the amazing animation you guys created.
    (11)

  2. #2
    Player
    GabrielK's Avatar
    Join Date
    Aug 2013
    Location
    Eorzea
    Posts
    183
    Character
    Vyndel Farstrider
    World
    Odin
    Main Class
    Summoner Lv 70
    Adding physics back to some animations would be awesome. ;(
    (5)

  3. #3
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    If it's anything like in the Witcher 3, no thank you.

    I feel the delay in reaction creates a bit of a disconnect between my and my onscreen avatar.

    I personally prefer tight controls over realistic physics.
    (2)

  4. #4
    Player
    Yesui's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    48
    Character
    Yesui Malqir
    World
    Excalibur
    Main Class
    Dragoon Lv 60
    I really loved the way Lightning moved in XIII. I would just run around for no reason just because it looked so good.
    (1)

  5. #5
    Player
    LunaChild's Avatar
    Join Date
    Mar 2011
    Posts
    216
    Character
    Belmont Blanc
    World
    Masamune
    Main Class
    Warrior Lv 90
    I love those stopping animations too, the quest's cutscene would look much better with them.
    (0)

  6. #6
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,457
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Everything in 1.0 had inertia. It really made you feel like a living thing rather than just a static doll of an avatar.
    The attacks, the movement, the cutscenes, everything really was enhanced over the inertia that the physics had.

    I miss it, and at times I miss my slow powerful feeling attacks, but at the same time I know we'll probably never see it back again. The engine was completely rebuilt once, I doubt they'd decide it's time to go back.
    (0)

    http://king.canadane.com

  7. #7
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,457
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Oh and the old Miqo'te butts too. Let's never forget those!
    (8)

    http://king.canadane.com

  8. #8
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    I agree. I've always missed the MoCapped animations from 1.0.
    (0)

  9. #9
    Player Nomad-phx's Avatar
    Join Date
    Apr 2014
    Posts
    314
    Character
    Damon Savinski
    World
    Famfrit
    Main Class
    Weaver Lv 60
    Don't add realism to crafting, I'll never get a hq again lol
    (1)