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  1. #11
    Player
    Redfame's Avatar
    Join Date
    Jun 2014
    Posts
    263
    Character
    Xean Faryn
    World
    Shiva
    Main Class
    Black Mage Lv 90
    Yes, SMN have a good dmg (like melee LB and not more), but only for 3 äther, and than drops the dps down to 200 for 1 min.

    But the biggest problem is, your can post what your want but SE will never do changes.
    I did some post for *if player are out of range for healing, than they should be transparent in party/alliance* but nothing happen.
    (0)

  2. #12
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Leave Pushback the eff alone.
    (1)

  3. #13
    Player
    JohnMccain's Avatar
    Join Date
    May 2014
    Posts
    75
    Character
    Kiki Bronzetail
    World
    Excalibur
    Main Class
    Fisher Lv 50
    One thing I would like to see is level 60 versions of the old modes. To encourage people to go back and play these modes (so it isn't 8v8v8 every time and long queue times) move the tomes received at the end of the game to a roulette that you can queue for infinite times a day (or make some incentive to queuing the roulette). The game is already lacking pvp content, and for some odd reason SE thought it was a good idea when releasing new content to make the old equally enjoyable content irrelevant.
    (1)

  4. #14
    Player
    TwiissTwiiss's Avatar
    Join Date
    Mar 2014
    Location
    PvP
    Posts
    99
    Character
    Twiiss Il
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by JohnMccain View Post
    One thing I would like to see is level 60 versions of the old modes. To encourage people to go back and play these modes (so it isn't 8v8v8 every time and long queue times) move the tomes received at the end of the game to a roulette that you can queue for infinite times a day (or make some incentive to queuing the roulette). The game is already lacking pvp content, and for some odd reason SE thought it was a good idea when releasing new content to make the old equally enjoyable content irrelevant.
    We barely have people queuing for 1 mode. Why making 3 modes and splitting the small pvp playerbase even more? This would kill the queue totally.
    (0)

  5. #15
    Player
    JohnMccain's Avatar
    Join Date
    May 2014
    Posts
    75
    Character
    Kiki Bronzetail
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by TwiissTwiiss View Post
    We barely have people queuing for 1 mode. Why making 3 modes and splitting the small pvp playerbase even more? This would kill the queue totally.
    Yes and that is why you create a roulette that gives the tome portion of queuing pvp or some other incentive. I don't know about you, but playing the same mode/map over and over gets really boring.
    (1)

  6. #16
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    1. Yes please.

    2. Maybe. I don't really have a problem with the way it is now, because it actually places more emphasis on killing the opponent rather than just scaring them to run away. Personally, I prefer it this way because you actually have to work for it when there's a pesky tank that just refuses to die and keeps aoeing the tome. Also, the old way would encourage team splitting in this mode, which already happens and totally kills gameplay. It's not a terrible idea, and could work, but I don't see a need for it and the pros are balanced by the cons.

    3. Sure, I guess. I don't really notice them. So, w/e.

    4. YES PLEASE. Also, in "character" or in "pvp profile" there should be a page for PvP loadouts. My PvP rotations are TOTALLY different from my PvE ones, especially with PvP specific moves. I should not have to constantly work around my pvp hotbars just because SE was too lazy to give us PvP specific character slots.

    5. My instinct is to say no here. I get what you're saying, but, if you get caught out alone it's really your own fault. I don't feel like we should be giving the idiots out there who run wild anything that enables them to forgo teamwork any more than they already do. Idiots should be punished for hurting the team, not given bandages so they can do it again.

    6. Yes. This is a Dev problem though. Until they fire their current PvP team (or hire one, cuz' I'm not convinced they actually have one) we can't expect them to fix problems like this.

    7. No. PvE abilities will never be adjusted just for the sake of PvP. SE doesn't care enough, and the coding would be a pain in the ass and probably open the door to bugs. Honestly, they'd probably have to overhaul the entire pvp system for things like this to get adjusted.

    8. Sure, I guess. Not sure how I feel about MORE status debuffs, given that they run rampant with the new SMN rotations and purify is way too slow to keep up, but I get the reasoning here.

    9. No. Again, they will never change PvE abilities for the sake of PvP, and, honestly, SMN's can be worked around. People cry about their dmg because the sudden burst dmg is insane, but, keep in mind, that SMN's are also one of the squishiest classes in the game. Even a tank can solo Dps a SMN to death if they know their rotations good enough. You want a way to avoid SMN potency? Kill the SMN. Easy.

    10. No. Tanks are supposed to be deterrents. FFXIV's PvP lacks defense. You have no ability to dig in. Ground aoe's are nice, but not that threatening, and there's no such thing as building defenses or creating a shield wall. Tanks, and sleeps/binds, are the ONLY things that make attackers think twice about advancing. I get what you're saying about WAR's, but PLD's already lack practically any threatening dps. If a DPS wants to be dumb and kill themselves, that's their problem. In practice though, I don't see it happen too often.

    Nice post
    (0)
    Last edited by Februs; 08-20-2015 at 07:39 AM.

  7. #17
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    1. I don't really have a problem with the GC restrictions, but I guess I wouldn't mind the mercenary system, provided it didn't force everyone to queue as mercenaries just to get good queue times.

    2. No thank you. I appreciate that the capturing mechanic is different in Seize, especially since it actually allows a single defender to defend. A 2 on 1 situation in Secure means the one guy will eventually have the point taken out from under him, no matter how long he stays alive. In Seize a single defender can keep an entire party from capping a point if he can manage to last long enough.

    3. It's just background noise to me. I find them utterly pointless, so I would be fine with a toggle to turn them off.

    4. YES OH GOD YES! It amazes me that this still isn't in the game.
    (0)

  8. #18
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    5. I don't see the need. There have only been a handful of situations where I both haven't died and haven't had someone around to cure me. I've run into a similar situation trying to use Return, but it's so rare it doesn't seem worth the effort to "fix".

    6. While some spawns are clearly better than others, I don't think they're as bad as everyone says. Adjustments to the northern points and the cave point near mid would be welcome, though.

    7. Absolutely.

    8. Eh, that's fine I guess, but are you really having trouble finding a use for those 8 points? Even at rank 50 I wish I had more skill points to spend.

    9. SMN could probably use some adjustment.

    10. Hot damn, I've been neglecting Push Back! I need to use it more often!
    (0)

  9. #19
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    for the 4.PvP skill Presets point SE, I don't remember where and wen replied it it saying something like "PvP skill Presets for any job will exceed the viable data for any character".
    So I have a counteroffer.

    Let's give us the opportunity to write a macro for it and for the crossclass skills!
    It will be anyway annoying for the ones that doesn't use macros, but atleast you will need to do it just once!

    10. When I read pushback I was totatally happy for PLD, and maybe DRK, but... hem... I think WAR doesn't need it xD

    and..

    11. Give Purify another enhancement that reduce one more time its cooldown and/or make the previous "from 180s to 150s" stronger like "from 180s to 120s", considering how it is important to use it not only for CC but even to remove DoTs.
    Or even better a new enhancement that say something like "If u use Purify on another party member its cooldown is lowered by 30sec".

    12. Make Stat enhancement scale with lv, they work fine at lv 50, but at 60 are pretty wasted.
    (0)

  10. #20
    Player Vaeria's Avatar
    Join Date
    Mar 2014
    Location
    Bastok/ S. Gustaburg...now and always.
    Posts
    402
    Character
    Devil Panzerfaust
    World
    Excalibur
    Main Class
    Archer Lv 80
    OP..ye shall always have warm milk, cookies, and a fluffy blanket at me estate for #7. And while, as stated, SE won't alter something in pvp if it interfers with pve, it'd be a simple enough fix to impliment. For anyone not in the know, say a drg pops b4b and comes after you. If you just used brd's WM, basically, you can do absolutely nothing offensively for the next 15 seconds while running for your life (since youre in caster mode, the ability can't be shut off for 15 secs) Wouldn't even mind if they made the recast 2-3 minutes tbh....just let us shut it off like Fists of Fire or w/e immediately.
    (0)

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