

Technically though, in my opinion although it might not be "more" then Paladins. Warriors do have the best mitigation in the game, because it works for everything and isn't hindered by type.I'd like you to explain how WAR's mitigation is inferior to PLDs. DRK has potential problems if they make an encounter with large physical damage (particularly smooth damage), but otherwise it's basically identical to PLD other than having a weaker Sentinel.
We've been through that bs in 2.0. No tank can be the "best mitigation" class by any measurable amount and when it actually is it's game-breaking.
On the other hand, it's just a fact that jobs that lack burst need to do more sustain DPS to make up for the fact. Almost 50% of PLD damage is in DoTs and auto-attacks so it simply needs to either burst harder (impossible unless they introduce new skills) or do much more DPS.
I don't know that there's a way to avoid this other than keeping future abilities similar potencies or making them off-gcd or utility skills.
For example, Royal Authority is a pure DPS finisher. If they were to introduce new higher potency skills it would also quickly fall into oblivion. They just have to go through and tweak things as they go along like they did with Aero II.
Which is how all defenses should be.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

