I'd like to ask the forum goers to please avoid discussion about supposed "useless" skills and focus on factually verifiable issues that are either present or may become prevalent in the future. The use of some skills like Shield Swipe may not be optimal in their current state but they do reduce incoming damage by forcing enemies to only auto attack for a certain amount of time.


A thought occurred to me last night with how the STR debuff will more than likely need to be moved to Savage Blade if the next raid tier is "more physical." There's never not a need to do more damage to the enemy and the STR debuff "might" be needed next raid tier as well, so why not maximize enemy damage reduction and DPS at the same time. It guarantees 100% application while allowing you to either build aggro or do damage from the various skill trees a Paladin has. My main focus with what I speak about now and in the recent past is preparing jobs for the future and this is HIGHLY suggested. If this change is made I'd also like to suggest buffing the Savage Blade enmity modifier to/or close to that of Rage of Halone's enmity. The other jobs will still be able to bury Paladin in aggro because of the 'PLD doesn't do DPS, it's "mitigation king" status that the developers have forced onto Paladins.

Obviously some other changes need to occur such as quality of life changes on Shield Swipe, possibly Sheltron, slight potency tweaks, maybe enmity multipliers, etc. but that's up to the developers since they force roles for jobs anyway.....