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Thread: Tank Balance

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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Phoenicia View Post
    Yeah, but if both our mitigation AND damage scaled from our main stat, like how healing and damage scales for healers, then tanks would be more inclined to equip VIT gear. Even if the added benefit is smaller than pure STR accessories.
    But, the problem is that every gear gives Vitality. Healers don't have high MND and high INT, that's why they have Cleric Stance (Besides, damage and healing do not scale from the same stat).
    On our left side, we have the exact same "attack" and VIT bonus than any physical job. To work like healers, our STR bonus should be removed and we should have a skill to swap VIT and STR.

    If we separate HP and Vitality, the VIT bonus could be removed from any non-tank gear, since their HP pool would still increase with their level. This way, VIT would really become a "tank" stat.

    Another thing to consider is that attack and healing spells use three base stats : Weapon "damage", Attack/Healing potency and skill potency.
    Maybe we can work with something similar for mitigation.
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    Last edited by Reynhart; 08-21-2015 at 06:54 PM.