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Thread: Tank Balance

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  1. #1
    Player
    Phoenicia's Avatar
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    Quote Originally Posted by Reynhart View Post
    Snip.
    Personally I liked the way stats worked in FFXI. The whole system of "Main stat is the glass and secondary stat is the water" was interesting for me. i.e. STR raised the cap for your damage, but attack power was what decided how much damage you did. Each point of STR gave 2 power IIRC.

    So you had corresponding stats:

    STR = Power.
    DEX = Accuracy/Crit.
    VIT = Def
    AGI = Evasion/Block/Parry
    INT = Magic
    MND = Magic
    CHR = .... Yeah

    Then you had abilities benefiting from different stats. Most of the great ax weaponskills for example had 1:1 damage scaling from both STR and VIT. (The weaponskill uses STR+ VIT equally as added WD). and some sword weaponskills used STR and MND. Daggers used DEX exclusively IIRC. BRD abilities used CHR as a modifier and Black Magic (since multiple classes used it) had INT.. etc.

    Auto attacks were STR, THF abilities used DEX and AGI... etc.

    Anyways, not to derail, I think a quick "fix" to tanks gearing would be to encourage tanks to gear for VIT by giving VIT additional benefits. VIT should have added defense and/or have a % of VIT act as pseudo-STR for tanks only.
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    Last edited by Phoenicia; 08-21-2015 at 06:12 PM.

  2. #2
    Player
    Reynhart's Avatar
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    Reynhart Kristensen
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    Quote Originally Posted by Phoenicia View Post
    Personally I liked the way stats worked in FFXI.
    In FFXI, VIT was a physical mitigation on top of adding Defense. (And MND, a magical mitigation)

    Since Defense is a passive constant mitigation in FFXIV, VIT adding defense would have the same effect, yes.

    But I really think the focus should move a little towards mitigating auto-attacks, since they basically "don't matter" for now.
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  3. #3
    Player
    Phoenicia's Avatar
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    Quote Originally Posted by Reynhart View Post
    In FFXI, VIT was a physical mitigation on top of adding Defense. (And MND, a magical mitigation)

    Since Defense is a passive constant mitigation in FFXIV, VIT adding defense would have the same effect, yes.

    But I really think the focus should move a little towards mitigating auto-attacks, since they basically "don't matter" for now.
    Yeah, but if both our mitigation AND damage scaled from our main stat, like how healing and damage scales for healers, then tanks would be more inclined to equip VIT gear. Even if the added benefit is smaller than pure STR accessories.

    I think also part of the problem is at the start in 2.xx, SE had tanks getting "at least something" from too many stats. We had STR for damage and block/parry values. We had DEX affecting rates. But they were at dismally low rates that they didn't matter. And lack of gear variety made it even worse. SE made a good "choice" by removing that dependency form those stats.
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    Last edited by Phoenicia; 08-21-2015 at 06:26 PM.

  4. #4
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    Reynhart's Avatar
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    Quote Originally Posted by Phoenicia View Post
    Yeah, but if both our mitigation AND damage scaled from our main stat, like how healing and damage scales for healers, then tanks would be more inclined to equip VIT gear. Even if the added benefit is smaller than pure STR accessories.
    But, the problem is that every gear gives Vitality. Healers don't have high MND and high INT, that's why they have Cleric Stance (Besides, damage and healing do not scale from the same stat).
    On our left side, we have the exact same "attack" and VIT bonus than any physical job. To work like healers, our STR bonus should be removed and we should have a skill to swap VIT and STR.

    If we separate HP and Vitality, the VIT bonus could be removed from any non-tank gear, since their HP pool would still increase with their level. This way, VIT would really become a "tank" stat.

    Another thing to consider is that attack and healing spells use three base stats : Weapon "damage", Attack/Healing potency and skill potency.
    Maybe we can work with something similar for mitigation.
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    Last edited by Reynhart; 08-21-2015 at 06:54 PM.