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Thread: Tank Balance

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  1. #11
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Reynhart View Post
    Snip.
    Personally I liked the way stats worked in FFXI. The whole system of "Main stat is the glass and secondary stat is the water" was interesting for me. i.e. STR raised the cap for your damage, but attack power was what decided how much damage you did. Each point of STR gave 2 power IIRC.

    So you had corresponding stats:

    STR = Power.
    DEX = Accuracy/Crit.
    VIT = Def
    AGI = Evasion/Block/Parry
    INT = Magic
    MND = Magic
    CHR = .... Yeah

    Then you had abilities benefiting from different stats. Most of the great ax weaponskills for example had 1:1 damage scaling from both STR and VIT. (The weaponskill uses STR+ VIT equally as added WD). and some sword weaponskills used STR and MND. Daggers used DEX exclusively IIRC. BRD abilities used CHR as a modifier and Black Magic (since multiple classes used it) had INT.. etc.

    Auto attacks were STR, THF abilities used DEX and AGI... etc.

    Anyways, not to derail, I think a quick "fix" to tanks gearing would be to encourage tanks to gear for VIT by giving VIT additional benefits. VIT should have added defense and/or have a % of VIT act as pseudo-STR for tanks only.
    (0)
    Last edited by Phoenicia; 08-21-2015 at 06:12 PM.