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Thread: Tank Balance

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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    They could also just add strength to vitality gear and vitality to all the other pieces of gear.

    Quote Originally Posted by SpookyGhost View Post
    Anyway, it's really weird that SE hasn't done anything about this tbh. They know it exists but they really just can't seem to be bothered to fix it. Donjo's post implies it's an accident that the STR focus exists, but it seems like they're okay with it sticking around. I dunno, I feel like they forgot what tanks actually are meant to do and instead made DPS that occasionally press a CD to mitigate big damage.
    Tanks are not just there to sit and take hits. They do a lot of things and should also be doing damage as well. Just like bards don't just turn on a song and go afk.
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    Last edited by Nektulos-Tuor; 08-21-2015 at 07:17 AM.

  2. #2
    Player
    Whiston's Avatar
    Join Date
    Oct 2014
    Posts
    228
    Character
    Whiston Aglaeca
    World
    Cactuar
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    They could also just add strength to vitality gear and vitality to all the other pieces of gear.



    Tanks are not just there to sit and take hits. They do a lot of things and should also be doing damage as well. Just like bards don't just turn on a song and go afk.
    I think this is a common request lately, but it also takes the risk/reward out of tanking too.
    I'm not necessarily saying that's a horrible thing, and it would probably drop a bunch of the STR tank complaints that are rampant on this forum, either from bad healers being unable to heal bad tanks trying it out, or from bad tanks getting jealous over the tanks that make this work.


    It would certainly be an easy out for the debate, but it would also make every tank significantly more powerful than they currently are (with the possible exception of full melded crafted accessory tanks, depending on what the proposed balance would be). This would probably lead to slight adjustments to every current piece of content as it negates some of the design intent.

    Again, not saying it's a bad idea, but it seems like a bit of an unnecessary hassle and would require further balancing as a result.

    Also RIP crafted gear.
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