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Thread: Tank Balance

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  1. #1
    Player
    Anyndel's Avatar
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    Tsuki Taiyo
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    Quote Originally Posted by Reynhart View Post
    What if Tempered Will would make you impervious to status effects for 10s ? (And knockback considered a "status" effect)

    If would be much more powerful, without being overpowered. 10s of "Ribbon" is rarely enough to save the day by itself.
    That is actually an interesting change and I think it's fitting the PLD job. Would have to get quite the list of exceptions for raid content though or it would be overpowered then, but other than that seems like a good change for an underused skill.
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  2. #2
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    Reynhart's Avatar
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    Reynhart Kristensen
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    Quote Originally Posted by Anyndel View Post
    Would have to get quite the list of exceptions for raid content though or it would be overpowered then, but other than that seems like a good change for an underused skill.
    Is there any status ailment (that you have to take) that important so Tempered Will should not be allowed to remove ?

    The one that comes to my mind is Prey, which you're already supposed to negate with mitigation.
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  3. #3
    Player
    Anyndel's Avatar
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    Quote Originally Posted by Reynhart View Post
    Is there any status ailment (that you have to take) that important so Tempered Will should not be allowed to remove ?

    The one that comes to my mind is Prey, which you're already supposed to negate with mitigation.
    Prey, the T6 honey debuff, T8 brainjack, T7 cursed voice/shriek and venomous tail, T9 Ravensbeak poison and fire/ice debuffs... probably more I forgot. So that change would be a big problem in raid content unless it's limited to removing DoTs and not all debuffs.
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  4. #4
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    Reynhart's Avatar
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    Quote Originally Posted by Anyndel View Post
    Prey, the T6 honey debuff, T8 brainjack, T7 cursed voice/shriek and venomous tail, T9 Ravensbeak poison and fire/ice debuffs... probably more I forgot. So that change would be a big problem in raid content unless it's limited to removing DoTs and not all debuffs.
    All those debuffs are already "easy" to "negate", they just require a certain mechanic (or simple damage mitigation). Removing one of them every 180s is hardly changing the overall pace of a fight, considering that the raid can also be inflicted with this status.

    After all, Hallowed Ground is also use to "bypass" some mechanics, like sharing Akh Morn.
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  5. #5
    Player
    Anyndel's Avatar
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    Quote Originally Posted by Reynhart View Post
    All those debuffs are already "easy" to "negate", they just require a certain mechanic (or simple damage mitigation). Removing one of them every 180s is hardly changing the overall pace of a fight, considering that the raid can also be inflicted with this status.

    After all, Hallowed Ground is also use to "bypass" some mechanics, like sharing Akh Morn.
    Yeah, and Hallowed Ground is the strongest defensive cooldown on the game given to PLDs since they're the defense experts. Bypassing raid mechanics with a skill would make PLD being picked always over WAR and DRK, even if they're easy to negate. It might really not be so overpowered and still be a safety net, but you have to keep in mind the other two tanks who can't avoid anything.
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  6. #6
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    Reynhart's Avatar
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    Quote Originally Posted by Anyndel View Post
    It might really not be so overpowered and still be a safety net, but you have to keep in mind the other two tanks who can't avoid anything.
    Let's look at the status you mentionned :
    • Prey : Cannot target main tank (I'm not even sure it can target a tank), and easy enough to negate to still pick better DPS-tank
    • T6 honey debuff : Doesn't target tanks
    • T8 brainjack : Only prevents you from doing damage to the boss, since no important mechanic involces the MT during brainjack
    • T7 cursed voice : Even if they look away for one GCD, other tanks will still do more damage
    • T7 cursed shriek : Cannot target main tank. Might not target the OT, and only prevents the target from doing damage while running to the right spot.
    • T7 venomous tail : Only a slight chance that the PLD will be the target and even though, any tank can mitigate the damage to allow one healer to cleanse them.
    • T9 Ravensbeak poison : Not a big deal since it's fairly predictable and can be mitigated already.
    • T9 fire/ice debuffs : Raid wide mechanic, even if the PLD is immune, it won't save the raid. Besides, it can screw up the timing of Fire-in/Fire-out and get the PLD killed.
    Besides, yes, PLD IS supposed to be the defense expert. When picking your tank, you'll have to weight bypassing one debuff every 3 minutes or having an overall better DPS.
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    Last edited by Reynhart; 08-20-2015 at 09:53 PM.

  7. #7
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    Quote Originally Posted by Reynhart View Post
    -snip-
    True enough some of them are pretty stupid like brainjack (and prey can target OT and paralyze him if missed by the healers), but still if it's stupid take it wrongly and might spin the boss and get him to give a frontal cone AoE to all the raid potentially wiping. All mechanics are stupid and easy taken alone, it's the whole fight that makes them hard to handle since they're a lot. You're not avoiding a debuff, you're avoiding a debuff while doing and pending in lots of other things. Fights look easy on guides because you read them one by one, more small stuff = more chances you'll miss something and wipe the raid; allowing someone to bypass them is reducing far more risks than it looks like.

    I would rather have tempered will just stay as it is, and wouldn't mind it removing DoTs or stuff removed by cleanse which would be removing a GCD from a heal at no cost, more than that is too much taking into account how many defensive cooldowns the PLD has. Saying "When picking your tank, you'll have to weight bypassing one debuff every 3 minutes or having an overall better DPS" is a false statement since you're already picking putting less strain on healers or having an overall better DPS now. PLDs have to assume there's an alternative to PLD MT now and they aren't the best pick 100% of the time the same way the WAR have to assume they're gonna be OTing.
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  8. #8
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    Donjo's Avatar
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    A'lyhhia Tahz
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    Quote Originally Posted by Anyndel View Post
    Prey, the T6 honey debuff, T8 brainjack, T7 cursed voice/shriek and venomous tail, T9 Ravensbeak poison and fire/ice debuffs... probably more I forgot. So that change would be a big problem in raid content unless it's limited to removing DoTs and not all debuffs.
    You can make this pretty easy. If a cleanse spell cannot remove it, neither could this theoretical Tempered Will.
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  9. #9
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    Quote Originally Posted by Donjo View Post
    You can make this pretty easy. If a cleanse spell cannot remove it, neither could this theoretical Tempered Will.
    Which would come back to the relative poor usage of the skill. If a cleanse spell can remove it in one GCD, a 180s CD is not really useful.
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