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Thread: Tank Balance

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  1. #1
    Player
    Anyndel's Avatar
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    Tsuki Taiyo
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    Odin
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    Marauder Lv 60
    Quote Originally Posted by Strident View Post
    -snip-
    True enough, tempered will is a weak cooldown compared to many others and in many cases lacks utility. But remember it also removes bind and heavy which is pretty common of an effect outside of the raiding area and can be seen from time to time in raids when you get hit (YES, get hit which as much as you wish you wouldn't HAPPENS from time to time) and potentially avoid a wipe because you're slowed and can't get out of AoE or do mechanics. It's also good for PvP as a small sidenote.

    It's true it's a small silly cooldown with VERY specific usage but PLD have loads and loads of cooldowns and not all of them can be "reduce % damage" or "increase % blockrate", it would be pretty lame and boring so some of them oughta be... original?
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  2. #2
    Player
    Reynhart's Avatar
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    Reynhart Kristensen
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    Ragnarok
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    Dark Knight Lv 80
    Quote Originally Posted by Anyndel View Post
    True enough, tempered will is a weak cooldown compared to many others and in many cases lacks utility.
    What if Tempered Will would make you impervious to status effects for 10s ? (And knockback considered a "status" effect)

    If would be much more powerful, without being overpowered. 10s of "Ribbon" is rarely enough to save the day by itself.
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  3. #3
    Player
    Anyndel's Avatar
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    Tsuki Taiyo
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    Quote Originally Posted by Reynhart View Post
    What if Tempered Will would make you impervious to status effects for 10s ? (And knockback considered a "status" effect)

    If would be much more powerful, without being overpowered. 10s of "Ribbon" is rarely enough to save the day by itself.
    That is actually an interesting change and I think it's fitting the PLD job. Would have to get quite the list of exceptions for raid content though or it would be overpowered then, but other than that seems like a good change for an underused skill.
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  4. #4
    Player
    Reynhart's Avatar
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    Quote Originally Posted by Anyndel View Post
    Would have to get quite the list of exceptions for raid content though or it would be overpowered then, but other than that seems like a good change for an underused skill.
    Is there any status ailment (that you have to take) that important so Tempered Will should not be allowed to remove ?

    The one that comes to my mind is Prey, which you're already supposed to negate with mitigation.
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  5. #5
    Player
    Anyndel's Avatar
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    Tsuki Taiyo
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    Quote Originally Posted by Reynhart View Post
    Is there any status ailment (that you have to take) that important so Tempered Will should not be allowed to remove ?

    The one that comes to my mind is Prey, which you're already supposed to negate with mitigation.
    Prey, the T6 honey debuff, T8 brainjack, T7 cursed voice/shriek and venomous tail, T9 Ravensbeak poison and fire/ice debuffs... probably more I forgot. So that change would be a big problem in raid content unless it's limited to removing DoTs and not all debuffs.
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  6. #6
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    Quote Originally Posted by Anyndel View Post
    Prey, the T6 honey debuff, T8 brainjack, T7 cursed voice/shriek and venomous tail, T9 Ravensbeak poison and fire/ice debuffs... probably more I forgot. So that change would be a big problem in raid content unless it's limited to removing DoTs and not all debuffs.
    All those debuffs are already "easy" to "negate", they just require a certain mechanic (or simple damage mitigation). Removing one of them every 180s is hardly changing the overall pace of a fight, considering that the raid can also be inflicted with this status.

    After all, Hallowed Ground is also use to "bypass" some mechanics, like sharing Akh Morn.
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  7. #7
    Player
    Anyndel's Avatar
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    Tsuki Taiyo
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    Quote Originally Posted by Reynhart View Post
    All those debuffs are already "easy" to "negate", they just require a certain mechanic (or simple damage mitigation). Removing one of them every 180s is hardly changing the overall pace of a fight, considering that the raid can also be inflicted with this status.

    After all, Hallowed Ground is also use to "bypass" some mechanics, like sharing Akh Morn.
    Yeah, and Hallowed Ground is the strongest defensive cooldown on the game given to PLDs since they're the defense experts. Bypassing raid mechanics with a skill would make PLD being picked always over WAR and DRK, even if they're easy to negate. It might really not be so overpowered and still be a safety net, but you have to keep in mind the other two tanks who can't avoid anything.
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  8. #8
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    Donjo's Avatar
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    A'lyhhia Tahz
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    Lamia
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    Quote Originally Posted by Anyndel View Post
    Prey, the T6 honey debuff, T8 brainjack, T7 cursed voice/shriek and venomous tail, T9 Ravensbeak poison and fire/ice debuffs... probably more I forgot. So that change would be a big problem in raid content unless it's limited to removing DoTs and not all debuffs.
    You can make this pretty easy. If a cleanse spell cannot remove it, neither could this theoretical Tempered Will.
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  9. #9
    Player
    Reynhart's Avatar
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    Reynhart Kristensen
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    Quote Originally Posted by Donjo View Post
    You can make this pretty easy. If a cleanse spell cannot remove it, neither could this theoretical Tempered Will.
    Which would come back to the relative poor usage of the skill. If a cleanse spell can remove it in one GCD, a 180s CD is not really useful.
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