Quote Originally Posted by carbonx View Post
When you're not overgearing the content, you need to min/max. Since we are early in the expansion and raid content, people want to min/max tank and healer DPS to meet content that is otherwise impossible in current gear.
I believe with the release of the expansion SE is probably just still pinpointing boss damage and DPS checks with the new numbers, and if the DPS checks are too hard or even impossible without leaving aside one tank for another just because of the DPS output I think this is a bad way to look at it, more than saying "Please buff my tank class DPS so it's competitive" you should be saying "please adjust DPS checks".

The easiest way to buff PLD enmity? Give them more DPS. More DPS = more enmity, which is why the other tanks have an easier time of it, as they both have ways to negate or lessen the DPS penalty in their respective tank stances, while Paladin does not.
But then again that's the whole point of being a WAR or a DRK, take more damage, deal more damage. Put an extra strain on the healers and increase overall DPS. If something like that is given to the PLD we might as well just go with the WoW model where every tank has the same skills with minimal tweaks: just increase the enmity multiplier of shield oath or the enmity generation of RoH, no need to increase their DPS.

Having different tanks with different mechanics implies them having stronger or weaker points which implies them being picked one over another for specific stuff, but it also gives you the unique job you're playing. There's 3 tanks which means one WILL be left aside in a party and if the DPS is the deciding factor for that, well, as I've said, problem of SE encounter tweaking and not class balancing since DPSs should be able to clear it by themselves.