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Thread: Tank Balance

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  1. #10
    Player
    RapBreon's Avatar
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    Sep 2013
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    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Phoenicia View Post
    Phoenicia's wall of proposed tank changes!
    I was going to continue on in the other thread. But considered the direction the conversation took, it seems more relevant to add my 2cents here.

    That's a well-thought set of amendments and my thoughts on the subject (with specific regards to tank balancing) is relatively...incomplete. But I owe you a reply non-the-less.

    With respect to Paladins;

    - I agree that they'd need an enmity buff irrespective of what happens to the other tanks, just so they can use their DPS combos more whilst tanking. 100% with you on this.

    - Divine Veil wouldn't matter to me either way. It strikes me as a spell that's supposed to be kind of set-up and activated by your tag team healer buddy when the time is right (assuming OT, if MT well you can guarantee it instantly). The shield lasts and buff last 30 seconds (or did that get changed?), you have an eternity to make sure a heal lands. I don't see this as a huge deal, don't see it being a big deal in either direction.

    - Do not agree with Clemency. An MT being allowed to throw out big heals without repercussions would be absurd, their self-sustain would be...godly, the second coming of Jesus H Paladin. You can still use it while tanking, if you're a god at timing, which I think is the intention? As an OT, it's still a bit overpowered, combo breaking means you're sacrificing a huge amount of DPS to ease up the pressure on your healers, you shouldn't really be using it unless they're struggling and it should come with a hefty cost as you're doing their job for them. Being said, PLDs aren't overly in demand so maybe removing this quirk may allow them to be a bit more in-demand. As for synergy problems, you're basically describing something healers have had to deal with since the beginning of time; a shorter cast means you'll just be shafting the healer instead. In super hard content where Clemency usage is at its most valuable; majority of people would be with their FCs and can coordinate as needed.

    - Yeah TP problems are real.

    With respect to Dark Knights;

    - Yeah, they're weird. Especially the non-synergistic spells, and TP problems despite playing a MP mini-game most of the time...Just a bunch of ideas thrown into a class. Cool themes, but should've been a DPS like an FF DRK usually is (would be all over that). They look like an attempt to be the 'Death Knight' from WoW (the magic resistant tank).

    My 2c. Bit rushed though sorry.
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    Last edited by RapBreon; 08-20-2015 at 04:02 PM.