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Thread: Tank Balance

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  1. #11
    Player
    Faeon's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    394
    Character
    Faeon Nightwhisper
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Phoenicia View Post
    SNIP.
    It almost feels like the whole tank meta, was rushed and not thought of properly. In terms of encounter design ability synergy, how each tank functions with each other and if you have two of the same tank job in a group. the whole it is a DPS, Defense and Magical tank excuse is nonsense when you are gated by encounters that are dps checks, magical dmg with some physical, and require playing your tank offensive and defensively at the same time, while making one tank class skills flow nicely and benefit the group, while the others have issues with resources and feel clunky when trying to-do a similar thing.

    I think the design around the tanks was skewed, they put in so much effort into the war, and just slapped things together on the PLD and DRK, not checking does the skills flow nicely, I need to be offensive and defensive, I can't always rely on a MCH or BRD for support like TP or MP re-gen.

    The bottom line is they need to look at the synergy between all the tanks, look at what is happening in the communities play style, not there own QA department who works by the book per say.
    (1)
    Last edited by Faeon; 08-19-2015 at 08:35 PM.