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Thread: Tank Balance

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  1. #1
    Player Ercapote's Avatar
    Join Date
    Aug 2015
    Posts
    193
    Character
    Sebaron Rivail
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Tempered will - an ability that changes nothing either if you use it or don't, serve no purpose but apply laziness on your tank just so you just don't move a mechanic that is not lethal and has ways to avoid mostly easy 100% of time - don't need it

    cover - ability only helpful when you you suck at your job because if someone is getting hit on a mob you should look at your aggro game cuz its weak, (last time I use it was 4 month ago on t13) I still haven't found a single ability on any other class that sit for so long with no purpose at all beside the help it provides are barely helpful since it only cover physical attacks and have the risk to kill you if healers aren't paying attention.

    pacification - if it's broken then why put it on the first place? rarely see this ability doing something again just move to feet two the left and can be easily avoided with least amount of effort - don't need it

    blind - only makes mobs miss 2, 3 hits, not that big of a help compare to DRK AOE galore or WAR. - no big of a difference either on the healing so not helpful at all

    shield bash - is good no one complain about it " I THINK" - kinda useless on bosses and 100% of the situation you don't need the LONGEST STUN since it's only use as an interrupt and the only raid that made use of this LONG STUN was t5, still DRK, WAR stun would work just fine for any other content + is stronger.

    clemency - good ability VERY SITUATIONAL, rarely useful with the recast time healers already heal what they need you for and recover the mp, making clemency mostly a lose in dps and mp. so meh.

    I know they are situational but on top of that they are barely helpful and only take spots where other abilities more useful could be.
    (0)
    Last edited by Ercapote; 08-19-2015 at 04:23 AM.

  2. #2
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ercapote View Post
    snip
    I think his frustration is getting in the way of his argument. Some of these abilities would not suffer from some tweaking to make them more useful in more situations. Flash and the pacification effect would be fine.

    Tempered Will and cover are both extremely situational and not useful in some later content. Half the time tempered will is used so you can be lazy... not because its needed. If it gave a regain effect then there would be a choice in the process of using it. Shield Oath would give it the original effect and Sword Oath would give it a regain effect like goad. Do i blow it and chance getting pushed or do I wait and guarantee my survival of a mechanic.

    All I want for cover is to be able to block a magic attack for somebody. That would make it way more useful as an OT ability.

    Lastly, and I may get strung up for this, I'd like to see Sword Oath go away entirely. There is literally no reason for it to be an activate ability, it should be passively on. Do you ever not use a stance?
    Shield Oath overrides it, keep it on the GCD. In return PLD gets a smoother stance dance and make the job even more accessible for new players without sacrificing effectiveness.
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    Last edited by karateorangutang; 08-19-2015 at 04:53 AM. Reason: I are cant spell

  3. #3
    Player
    Tadus's Avatar
    Join Date
    Aug 2015
    Posts
    134
    Character
    Tadus Velen
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    Sword oath removed?? No thank you, there are many times a PLD can easily switch to and be on sword oath. I used sword oath in my dungeon the whole time, sometimes i don't even have to put shield oath. Helps clear the dungeon faster. While it may be true that it is hard to change to sword oath in savage and bosses, during MT, in no way should sword oath be removed.
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  4. #4
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tadus View Post
    Sword oath removed?? No thank you, there are many times a PLD can easily switch to and be on sword oath. I used sword oath in my dungeon the whole time, sometimes i don't even have to put shield oath. Helps clear the dungeon faster. While it may be true that it is hard to change to sword oath in savage and bosses, during MT, in no way should sword oath be removed.
    You took it the wrong way,

    Sword oath is a passive and always on, it is deactivated upon the activation of shield oath.

    I'm well aware of its use, I've tanked many dungeons with SwO on, but as there is absolutely no point in not having one or other on then I feel that on of them should be passive. SwO would be the better contender I feel as its the level 30 ability and more useful in solo play. WAR circumvents this by having it's stances oGCD. DRK uses its stances in a more independent fashion. PLD could have only one stance and stay just as effective.
    (0)
    Last edited by karateorangutang; 08-19-2015 at 04:35 AM.