I'm 60 on all three tanks. While I don't claim to have mastery over all three classes, I at least have done most content outside of the later floors of Savage.
Warrior is fine. They're in a great place. Best tank DPS, best tank utility, self sufficient, and they can survive through anything relevant.
PLD needs a little help. Their enmity generation is the worst of the three tanks and could use a buff. Buffing SB and RoH to 3.5 and 5.5 modifiers is a step forward. They have a few dead skills that really need work -- Shield Swipe and Clemency. I think Shield Swipe would be fine with a potency increase so that it's a substantial DPS gain to use and a higher enmity modifier to help address PLD enmity generation. I also liked the idea of Shield Swipe enabling RoH, RA, and GB's combo component and I think it makes the class more fun to play. Clemency I would rather see changed to costing the PLD's full mana pool (meaning they can't use it at sub 100%), being instant cast, and triggering divine veil. I think the slight DPS increase and the utility increase would be enough to put them in a good spot.
DRK is in a... weird... situation. They have some serious design consistency issues that results in very awkward synergy between their own skills. Like DA buffing DD evasion when evasion doesn't have synergy with anything. You compare it to the internal synergy WAR has with all their abilities and you can only laugh at how disorganized DRK is. I think they could also use slightly improved MP management skills while in Grit and better TP management skills while out of Grit (so something like Equilibrium for MP would've been perfect for them and should've been what Sole Survivor did). And, Delirium has created a not so healthy situation with MNK vs. NINs that probably has to be addressed in some way. So, I think too much should be changed about DRK for their current balance to be relevant (though they are pretty balanced). The design changes need to happen first.
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