My personal suggestion, only having WAR @ 60 but having played PLD in all of 2.0 and sparsely from 2.1-2.55, was to give everyone Eye since that seems to be the biggest upset when it comes to tank mixing and matching. Lose a WAR, lose a huge chunk of DPS (not just WAR's personal DPS).

Also for a WAR to keep both debuffs up they have to drop their highest DPS/aggro generation combo. So RoH = Path, with the added benefit of generating aggro.

Anyway, this thread has provoked a lot of great discussion so far and since I'm not too well versed on the ins and outs of what needs to be changed, I'm going to continue to stay relatively silent. I do like that people want to make PLD more utility/healing-centric though, I always thought that was the direction PLD should go in.