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Thread: Tank Balance

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  1. #1
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    My personal suggestion, only having WAR @ 60 but having played PLD in all of 2.0 and sparsely from 2.1-2.55, was to give everyone Eye since that seems to be the biggest upset when it comes to tank mixing and matching. Lose a WAR, lose a huge chunk of DPS (not just WAR's personal DPS).

    Also for a WAR to keep both debuffs up they have to drop their highest DPS/aggro generation combo. So RoH = Path, with the added benefit of generating aggro.

    Anyway, this thread has provoked a lot of great discussion so far and since I'm not too well versed on the ins and outs of what needs to be changed, I'm going to continue to stay relatively silent. I do like that people want to make PLD more utility/healing-centric though, I always thought that was the direction PLD should go in.
    (0)

  2. #2
    Player Ercapote's Avatar
    Join Date
    Aug 2015
    Posts
    193
    Character
    Sebaron Rivail
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Quote Originally Posted by SpookyGhost View Post
    My personal...
    as a 2.0 PLD I always though that was our goal too, and so it will justify our dps difference and making us unique to war so war will be the DPS-TANK and PLD will be the HEALING-TANK but we only got a mix a shit situational wanna be something but fail.
    (0)

  3. #3
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Tempered will is very useful. I can think of a few uses that it's saved my ass right off the bat... Heavensfall in T9, Titan EX, A3 knockbakc when not in the center, Nevereap boss, Taking landmines in T8 without eating 2 others from blow back, Divebombs in T5 when moving the snakes from the pit early, T10 Wild Charge, T13 Divebombs, T9 divebombs, Shiva Avalanche, Levi Ex knock back on boat, Add dps in ifrit ex while preventing knockback, Demon Wall Back in the day.
    (1)

  4. #4
    Player Ercapote's Avatar
    Join Date
    Aug 2015
    Posts
    193
    Character
    Sebaron Rivail
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Dante_V View Post
    Tempered will is very useful. I can think of a few uses that it's saved my ass right off the bat... Heavensfall in T9, Titan EX, A3 knockbakc when not in the center, Nevereap boss, Taking landmines in T8 without eating 2 others from blow back, Divebombs in T5 when moving the snakes from the pit early, T10 Wild Charge, T13 Divebombs, T9 divebombs, Shiva Avalanche, Levi Ex knock back on boat, Add dps in ifrit ex while preventing knockback, Demon Wall Back in the day.
    all of those situation, if you play like should made no a single difference if you use it or not. like I said only serve to be lazy not real usefulness to the class or the party just....prevent for giving a few steps back IF YOU PLAY CORRECTLY if it saves your life or your life depens on this ability then "git gud"
    (1)

  5. #5
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ercapote View Post
    all of those situation, if you play like should made no a single difference if you use it or not. like I said only serve to be lazy not real usefulness to the class or the party just....prevent for giving a few steps back IF YOU PLAY CORRECTLY if it saves your life or your life depens on this ability then "git gud"
    Because everyone is perfect, right? Even you? News flash, no one is. If I mess up and I'm in the wrong spot at the wrong time to avoid a possible wipe, I am going to use an ability that they put in the game for me to use. Call me lazy or what have you, if means I won't die, then I guess I'm lazy, and I'll keep on being lazy.
    (2)

  6. #6
    Player Ercapote's Avatar
    Join Date
    Aug 2015
    Posts
    193
    Character
    Sebaron Rivail
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Eye_Gore View Post
    Because...
    let's be honest, if you are on the wrong moment at the wrong time + the latency of Tempered will, you will die, that ability wont save your ass, you will use that ability TIMED on a hit you know will push you back to avoid doing the process of positioning or moving, if it was that big of a deal, everyone will have an anti knockback ability, but they don't because you don't really need it, you are suppose to dodge and know how to do so, it's not a matter of being perfect. and no, I'm not. I did not tried to be insulting if anyone though that or that I'm raging, I wasn't referring to anyone in specific and if you did got offended then sorry before hand. but again that ability is irrelevant and anyone can live without it.
    (1)

  7. #7
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ercapote View Post
    but again that ability is irrelevant and anyone can live without it.
    Maybe for some, but if its there why not use it? I know when a knock back is coming, so why not use it, doesn't do any harm. Also it removes heavy, while not a huge deal in a dungeon, (except Wanderers Palace,trying to get that done solo and that King with his heavy if I move an inch). Anyways it has proved very useful in the over land world trying to get somewhere quick, where it be a FATE or hunt or just general annoyance of heavy. But whatever, it may be a boring class I still have roughly 22 abilities ( give or take a few) that I can and do use, gets too complicated for this old timer if its more. I have fun with it. Probably why I haven't really leveled anything else.
    (0)

  8. #8
    Player
    Whiston's Avatar
    Join Date
    Oct 2014
    Posts
    228
    Character
    Whiston Aglaeca
    World
    Cactuar
    Main Class
    Carpenter Lv 60
    Okay, the tempered will argument is pretty damned weak.
    It's not laziness, it's a useful skill to improve your positioning strategy.

    Might as well say sukuchi, spine shatter dive, aetherial manipulation, etc are all just for lazy people.
    The truth of the matter is, the players who use these skills have found a legitimate reason to use these skills.
    Just because you don't see the value in it, doesn't mean it has no value.
    (4)

  9. #9
    Player
    Heavensword's Avatar
    Join Date
    Aug 2015
    Posts
    34
    Character
    Samomo Samo
    World
    Tonberry
    Main Class
    Thaumaturge Lv 60
    Hey guys, although I only started playing on HW launch day, I have played MMOs for over a decade and witnessed various types of mechanics and trinity balance. I also have extensive experience on all 3 roles of the Trinity and this is what I feel about PLD in this game. From my research and perspective, I feel PLD is designed to shut down physical damage, thus establish itself as the mitigation tank. Well, agreeing with other posters above, I too feel PLD is not "unique" in its own way. However, rather than looking at ways to tweak, active skills, I thought maybe we can take a look at "Traits", ie. PASSIVE skills. My ideas are as follows:

    Enhanced Flash: This trait is unique to GLA/PLD and I feel it is not unique enough. Instead of just giving them somewhat lackluster Blind, Enhanced Flash allows Blind to be applied on ANY targets, including bosses, and let it not have diminishing return. Yes, this does mean you can permanently Blind a boss, which gives PLD more reason to use their mana bar and allow them to choose between dealing damage or mitigate damage. In order for this to be not abused to be I-WIN button for aggro generation, make it so that only when Blind was applied by PLD for the first time it generates aggro.

    Changes to Shield Swipe and it's synergy : Remove the enmity part of Shield Swipe, make it 45 sec CD and oGCD. Create a new Trait, something like Enhanced Shield Swipe. This new traits will have 15% chance of reseting Shield Swipe CD upon a BLOCK and does double the potency. This will give PLD a chance to use Bulwark and Sheldtron(sp?) offensively. Also gives leveling PLD a chances to solo kill mobs faster.

    Clemency: Change it to 10min CD, oGCD and cost no mana to use. It's effect would be healing the target for maximum of the PLD's hp, but puts a debuff on the target that last 3min, preventing Clemency to be used on the same target again for the duration. That way 2 PLDs cannot immortalize a target by stacking their Clemencies.

    With these proposal, I hope to make PLD make some tanking choices. They can keep using RoH to generate aggro, or spend Flash to mitigate damage, choose to use Bulwark/Sheldtron for dps gain, while Clemency will be the panic button in case of emergencies. Please, evaluate on my ideas, will these work in FF14?
    (0)

  10. #10
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Heavensword View Post
    Clemency: Change it to 10min CD
    Thats a bit much HG doesn't even take that long. Besides I rely on this heavily for boss fights running solo dungeons.
    (0)

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