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Thread: DRK Questions

  1. #1
    Player
    Litegrace's Avatar
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    Jul 2015
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    Character
    Lite Avalon
    World
    Excalibur
    Main Class
    Warrior Lv 62

    DRK Questions

    So I used to main PLD pre-3.0 and switched over to DRK when Heavensward released. I'm really enjoying the job, but I just had a few questions (mostly to see how others play the job).

    1) When do you pop your defensive cooldowns? I was wondering if you always try to keep one up, or only use it when you are taking big hits. So far I have been popping them when I feel like I'm taking too much damage, or if I know a boss is going to use a tankbuster.

    2) DE or SE combo? I know people have said to spam delirium for the added 20 potency, but is that really more useful than the self heal from souleater? Obviously adding dark arts to soul eater whenever possible is good, but for just the basic combo (assuming delirium is still applied to the target).

    3) How often/when do you use dark arts on abyssal drain? I have only been using it about once or twice per large pull personally, but I'm just curious here as it uses a LOT of mana.

    4) How often (if ever) do you add dark arts to carve and spit?

    5) How often (if ever) do you add dark arts to dark passenger?
    (0)
    Last edited by Litegrace; 08-23-2015 at 02:06 PM.

  2. #2
    Player
    Phoenicia's Avatar
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    Oct 2013
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    Idling in Idle-shire
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    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    1- Defensive CDs work similar to PLD, so you pop them when you expect high amounts of damage. (Large pulls, busters, etc).

    2- Only use Souleater with Dark Arts, otherwise use Delirium. A good way is to make sure you delirium once every 3rd combo at least (to keep the debuff up).

    3- Never.... Unless I'm running low and the healer forgot to heal for whatever reason.

    4- ALWAYS DA C&S on single target. In AoE (3 targets or more) it is better to get the MP to use 1 more AD instead.

    5- Only DA DP on large packs after Bloodprice drops. You don't want the blind or evasion to get in the way of the MP recovery of Bloodprice.
    (3)

  3. #3
    Player
    Leidiriv's Avatar
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    May 2015
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    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    I might get a lot of flak for this, but here goes.

    1) Pop your CDs when you expect heavy damage/there's a tankbuster coming up. Keep Delirium up if there isn't a MNK and the tankbuster does magic damage for extra mitigation ofc.

    2) If there's a MNK, you can feel free to use Souleater with or without DA every combo. It's a great self-heal, and if you're honestly relying on that 20 extra potency from the Delirium combo, your group has other problems.

    3) If I'm pulling a massive group of trash, such as in A3, I pop Blood Price and alternate DA Abyssal Drain with Unleash. If the fight goes on for a whole Blood Price CD, then I guess I get about 5-6 Abyssal Drains in with DA.

    4) I add DA to C&S if my MP's doing great and I know I won't need another free Syphon within the next minute. So basically the beginning of the fight is the primary time when I use DA C&S, with a couple others here and there if you're not having MP troubles.

    5) Basically what Phoenicia said regarding DP. In single-target situations, never pop DA on it, as the mana could be much better spent on a Souleater combo.
    (3)

  4. #4
    Player
    Phoenicia's Avatar
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    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Leidiriv View Post
    2) If there's a MNK, you can feel free to use Souleater with or without DA every combo. It's a great self-heal, and if you're honestly relying on that 20 extra potency from the Delirium combo, your group has other problems.

    3) If I'm pulling a massive group of trash, such as in A3, I pop Blood Price and alternate DA Abyssal Drain with Unleash. If the fight goes on for a whole Blood Price CD, then I guess I get about 5-6 Abyssal Drains in with DA.
    2) You should use Delirium anyways as it is a DPS gain. I could use the same argument of "If you're honestly relying on the ~1.2k extra heals from Soul Eater, your group has other problems (healers). You should try to maximize your individual performance regardless of MNK's DK overriding your Delirium.

    3) DA+AD is too expensive for whatever minimal heal you get from it. In most scenarios, 1 DA+Dark Dance nets you more mitigation than whatever 3~4 DA+ADs would heal you for. I would rather save DA for DP in AoE situation for added 100 potency per target. DA+AD can help in situations where evasion and blind are useless, but it is really MP inefficient HP recovery.
    (1)

  5. #5
    Player
    Syzygian's Avatar
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    Feb 2015
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    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Litegrace View Post
    So I used to main PLD pre-3.0 and switched over to DRK when Heavensward released. I'm really enjoying the job, but I just had a few questions (mostly to see how others play the job).

    1) When do you pop your defensive cooldowns? I was wondering if you always try to keep one up, or only use it when you are taking big hits. So far I have been popping them when I feel like I'm taking too much damage, or if I know a boss is going to use a tankbuster.

    2) DE or SE combo? I know people have said to spam delirium for the added 20 potency, but is that really more useful than the self heal from souleater? Obviously adding dark arts to soul eater whenever possible is good, but for just the basic combo (assuming delirium is still applied to the target).

    3) How often/when do you use dark arts on abyssal drain? I have only been using it about once or twice per large pull personally, but I'm just curious here as it uses a LOT of mana.

    4) How often (if ever) do you add dark arts to carve and spit?

    5) How often (if ever) do you add dark arts to dark passenger?
    First of all, mad props to you for asking questions and wanting to play the job properly instead of bitching about how its different from PLD/WAR. I will try to give you in-depth answers and not gloss over rules that have exceptions like I see a few other people commenting have done.

    1. This is a mistake a lot of tanks make, is they will be too conservative with cooldowns and save them for an emergency situation that never happens. If you're not rotating cooldowns constantly, save for 1 or 2 that you're saving for a big hit, you're letting yourself take damage that could have been mitigated for no reason. In most content in the game thus far, you can save Shadowskin and/or Shadow Wall for any moderately powerful hit that you know is coming. If its *really* big, and physical, pop one of those with Dark Dance. If its *really* big and magical, pair them with a DA Dark Mind. Other than that, you can easily rotate Dark Dance along with things like Foresight and Awareness to level out and clip the claws so to speak, of consistent incoming damage from trash, boss autos, etc, because Dark Dance's recast time is so short. Work in Convalescence as well, and if you use Bloodbath, pop it when you have a lot of MP to burn on DA Souleaters and get some nice self-heals. If there is no tank buster worth saving a CD for, what I do is pop CDs in pairs, and when they wear off, pop another two. Use Shadowskin and Shadow Wall by themselves though. Your recast times are such that you should have minimal downtime. Always do whatever you can to mitigate damage, no matter how small. Tank busters are easy, countless guides will tell you what CDs to pop and when, yet everyone revolves their thinking around them and assumes that any form of mitigation or self-healing you have is only worth its weight only against a tank buster, which is extremely flawed, unbalanced thinking. Tank busters are a piece of cake to survive. Healers top you up, you push these two buttons, boom, done. Its the damage in between that can get away from you.

    2. Its a pretty simple priority system. Get hate (hate is very easy to get and keep on DRK, in fact its a net loss to include it in our DPS rotation, so get a lot of hate and get it fast so you can start DPSing ), keep Scourge up, keep Delirium up, if you're at greater than 75% MP you should be burning that MP on DA Souleaters. Even if there's a MNK in your group, if you need MP, Delirium is your top DPS. If you don't, DA Souleater is. If you're ever regenerating MP and you're over like 6K of it and you're not using it, that's bad. On that note, if you're off-tanking, don't pop Blood Weapon at the very beginning. The MP returns are wasted and thus you'll do a slightly better burst but you'll shoot your sustained DPS in the foot. Make a decent dent in your MP before you start popping CDs to regenerate it. It is hard to define a rotation for DRK because its all based on how much MP you have, so its very situational what you'll use. Aside from an opener, your sustained rotation is pretty much whatever the situation calls for, and keeping DoTs up. Also, the self-heal from DA Souleater is just fine. People like to say "if you're relying on X to do Y you've got problems" while describing a situation that is unlikely and silly. You use it consistently for steady, small amounts of healing, not to save your life from anything. As I said in the last question, avoid this mentality while tanking, where you focus on the buster and disregard maintaining your HP and mitigation in between, as if a tank's job entails nothing (other than hitting the boss) that isn't intended to survive a tank buster Boss autos are criting for 4.5K in Alex Savage, don't disregard the "fluff" damage, the devil is in the details, and in between the tank busters.

    3. At the start of a pull, I'll get everything grouped up, pop a cooldown or two (unless there's mobs hitting me with magic I'll usually start with Shadowskin or Dark Dance+Foresight), pop Blood Price, and then immediately start spamming Abyssal Drain. During this I watch my HP. If I ever drop below like, 50%, that's when I'll DA an Abyssal Drain. However, it depends on how many mobs you have too. Abssyal Drain hits for anywhere from 3-550ish depending on your gear, so if you're tanking 4 or fewer mobs its probably a net loss to DA it. More than that though and you'll get like 2500+ HP from it. Basically if you're doing big manly pulls with 6+ mobs and you start plummeting it can be a good emergency button that will do damage, keep hate, and heal you for 2-4K depending on how much trash there is. If you drop below like 30% MP because a mob or two died really fast or wasn't hitting you much, switch to Unleashed. When Blood Price has about 1-2 seconds remaining, I stop AoEing. To sum up, I only do it if I'm tanking a LOT of mobs and my healer needs a little hand. And you should have plenty of attention to devote to that after popping your CDs and just standing there spamming one button

    4. If you're tanking a boss and not a fuckton of adds, ALWAYS DA Carve and Spit. Watch its CD and make sure you're going to have the MP to do so. If you're tanking the aforementioned fuckton of adds, the 450 hit on only one of those adds is not worth the MP, you'd be better off (and doing more total DPS) using it to regenerate MP to continue AoEing. If you have to use it without DA on a boss, there is probably something you should have done different. On this note, its important to rotate your usage of DA based on its recast timer for maximum burst during times of high MP sustain. For example, you can time it so that you can DA two Souleater Combos and DA a Carve in between. One could argue that you can use un-DAed Carve to maintain MP to continue DAing Souleaters, but if you're DAing that many Souleaters in a row, you're almost certainly letting Delirium and Scourge fall off.

    5. Never, unless I fuck up. Dark Passenger gains only 100 potency from DA, Souleater gains 140, Carve gains 350. So its a straight DPS loss. Weave in Passenger as often as you can and try and maintain MP to do so, but never DA it. Also, the blind is useless and actually a hindrance when you're trying to get hit by mobs to regain MP, so its not even really that useful when you're AoEing to DA it. It'd be a nice burst, but would neuter your sustain over the course of the pull.
    (3)
    Last edited by Syzygian; 08-24-2015 at 05:43 AM.

  6. #6
    Player
    IveraIvalice's Avatar
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    Apr 2011
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    Gridania
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    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    What is this about delirium adding 20 potency? It just lowers the targets int. so doesn't that just mean the enemy's magic attacks will be weaker?
    (0)

  7. #7
    Player
    Litegrace's Avatar
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    Lite Avalon
    World
    Excalibur
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    Warrior Lv 62
    Quote Originally Posted by IveraIvalice View Post
    What is this about delirium adding 20 potency? It just lowers the targets int. so doesn't that just mean the enemy's magic attacks will be weaker?
    Sorry, I wasn't very clear. Souleater has a combo potency of 260, whereas delirium has a combo potency of 280 (20 more). I was just asking what people use as their main source of dps is all.
    (0)

  8. #8
    Player
    IveraIvalice's Avatar
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    Gridania
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    Ivera Ivalice
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    Sargatanas
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    White Mage Lv 90
    Quote Originally Posted by Litegrace View Post
    Sorry, I wasn't very clear. Souleater has a combo potency of 260, whereas delirium has a combo potency of 280 (20 more). I was just asking what people use as their main source of dps is all.
    Ah gotcha thanks for clarifying
    (0)

  9. #9
    Player
    Litegrace's Avatar
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    Lite Avalon
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    Excalibur
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    Warrior Lv 62
    Quote Originally Posted by Syzygian View Post
    Snip
    Thanks everyone, I was just curious how other DRK's were playing. I figured that most of it was situational, but there were some good pointers in here. I have the tanking aspect down (pulling mobs, keeping aggro, staying alive), but mostly just needed some help with the job itself (maximizing dps and utilizing MP for the right abilities).

    So essentially, I should always try to keep up a defensive buff whenever I am tanking a boss or multiple mobs correct? So basically just save shadowskin, shadow wall, and dark mind for big hits/magic damage?

    As for dark passenger, I just feel like having the blind and extra dps on multiple mobs would make a big difference but I could be wrong. I guess I'm just so used to weaving in flashes between Paladin cooldowns that I have the mindset of blind being a good debuff to have up.

    I also need to be less conservative with my MP, especially with blood price up (I get paranoid when I hit 50% or less).
    (1)

  10. #10
    Player
    Ranzan's Avatar
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    Character
    Kheima Rayne
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Well I guess you do learn something new every day. I use to always think don't use Delirium with a monk present but I was losing dps thinking that. Also C&S usage was wrong to but I spam DA like no tomorrow thou so I alway in need of mp. T_T
    (0)

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