
I'm usually to busy hitting Diablos (and have him block my screen, im tiny) to notice but when I ran it with FC a few times I think one of the DPS grabbed it.
Eitherway the healer and other DPS could of grabbed it, just seemed like needless laziness to not even explain.
DPS can grab it, but you usually have healer do it because if people are paying any attention to mechanics at all, it's a really low damage fight until after the second or third ruinous omen (other than maybe some burst healing after omen if you don't do doors, at all).I'm usually to busy hitting Diablos (and have him block my screen, im tiny) to notice but when I ran it with FC a few times I think one of the DPS grabbed it.
Eitherway the healer and other DPS could of grabbed it, just seemed like needless laziness to not even explain.
That said, the ninja should have just done it. Or stopped sucking at his job enough to do a full burn on the boss. A group can generally survive two omens with no doors opening if people are avoiding unavoidable damage and the healer is doing well. And if the DPS is good you shouldn't even see a second one.
Main Tanks are in a unique position during Raids and Trials as they have a perfect view of everything that happens in the fight. They can clearly see what the other 7 members of the party are doing. Main Tanks generally stand in front of the boss doing pretty much nothing most of the fight so there's plenty of opportunity to absorb mechanics quickly. In this manner I find that learning an entire fights mechanics goes far quicker on Tank. If there's no first-time completion bonus I'd expect the main Tank to know the entire fight.


Tanks seem like the worst position to explain most fights, because 95% of fight mechanics for a tank boil down to:
-point it away from everyone
-pop a CD when/before you need it


Because of such simplicity, Tanks can see everything else. DPS most of the time suffer from tunnel vision.


This is funny, because with Steps being nerfed to hell you don't even need dragonkillers at all unless party DPS is absolutely terrible.
On topic though, it isn't the tanks' job to explain every facet of every fight ever. People who play tanks (well) tend to be comparatively confident though, which I suspect is why many of them do it anyway.
Frankly, tanks are probably the worst to explain any fight mechanics because they are usually dealing with different things from the rest of the party. Attacks that only the tank has to deal with and ensuring defensive cooldowns are done at appropriate times, tank swapping, boss positioning, etc. Healers see all of the flow of the fight and probably need to be the best informed overall.
That said, the person who should explain a fight to a newcomer is the one who a) knows the fight and b) is capable of clearly describing it. Just being the tank does not necessarily qualify you.
And, to support the OP, if you are in a party and think someone is not doing a good job at explaining things, then step in and make the corrections - or - STFU.


Erm.. no. Not at all.
Do you know how many fights are "dodge random stuff on the ground while watching the bars of the group/raid frame" for me?
As a healer it's VERY easy to sort of "trance" through the encounter, not realizing what others are doing.
Often I "wake up" when the damage stops coming in, asking myself "what's up? Oh.. boss is dead already."
It's a really weird place to be in.
My experience: Ranged DPS has the most time to observe (long casts, basically 2.5 seconds with nothing to do) and the best overview.
Melee is usually in front trying not to get a seizure from the spellgasm, tank nibbles away at the bosses big toe while seeing fuck all because giant leg in his face...
I agree on the explaining part though. Whomever knows stuff should do it. I do it all the time. If a newbie asks a question, no matter how ridiculous it sounds, I will give a short answer if I know it in order to help.
On one hand no one should expect anyone to be the guide or even know the fight, but on the other hand, Tanks are the ones that set the pace, kill order, and what specific strategy is going to be taken. They are the leaders of the run whether you like it or not, you should know that by now.Why is there a notion that Tanks should be the Mighty Walking Strategy Guide?
However, in this particular scenario, you took charge and started giving out orders, so in a sense you made yourself the unofficial guide. If you dont want to lead then do a ready check, maybe coordinate whose OT, and pull. Not saying they shouldve just winged it without trying to get a better explanation but as far as your main complaint... its on you.
That said...
OMG you poor thing!...... no ... really ... how horrible (-_-)
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




