Prior to 3.0 tank and healer DPS wasn't weighed into fights as much or calculated for with enrage timers. In most trinity games, past and present, a healers role is to heal, a tanks role is to tank. I understand tank DPS can help out but it's not supposed to be the role of the tanks. The same can be said for healers.

The heavy emphasis on tanks and healers assisting to meet DPS checks and being used with classes, like the Paladin - from a time when that emphasis wasn't present(2.0), is beginning to pariah the Paladin. In 2.0, this emphasis wasn't there and the class was developed without that emphasis.

In 3.0 it would seem groups would much rather have the better magic mitigating DRK, with superior DPS, and a warrior. As it sits, the Paladin has virtually no edge over the DRK in magic based encounters as it brings less defense and less damage. I feel like this whole situation is poorly executed and implemented. It is defying the purpose of the trinity.