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  1. #1
    Player
    Blueskyy's Avatar
    Join Date
    Nov 2014
    Posts
    116
    Character
    Frozen Warrior
    World
    Unicorn
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Phoenicia View Post
    Hmm, actually come to think of it, would it be really unfair if the following changes happened?

    - Defiance - Increases maximum HP by 25% and heals 25% of current health + all the other things. Turning off Defiance incurs 20% damage on current health.

    At any time you turn Defiance on or off, you stay at the same % of max health. So if you're at max HP w/ Defiance, by turning it off, you go back to full health without Defiance bonus.

    Just food for thought.
    It's 20% healing increase btw
    (0)

  2. #2
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Blueskyy View Post
    It's 20% healing increase btw
    I meant the stance heals for 25% of current health, this is in addition to the increased healing received effect. And that healing effect SHOULD BE increased to 25% anyways. It's causing unneeded effective healing issues.
    (0)

  3. #3
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Phoenicia View Post
    I meant the stance heals for 25% of current health, this is in addition to the increased healing received effect. And that healing effect SHOULD BE increased to 25% anyways. It's causing unneeded effective healing issues.
    Well... is it really that 5%? Or is it the fact that Spells are enhanced by Defiance but Abilities aren't?
    (0)

  4. #4
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Phoenicia View Post
    I meant the stance heals for 25% of current health, this is in addition to the increased healing received effect. And that healing effect SHOULD BE increased to 25% anyways. It's causing unneeded effective healing issues.
    5% isn't a big deal. Given the amount of overheal, you'll probably never really notice

    it's the 25% deficiency on healing abilities that's a problem
    (0)