
Hallowed ground should be a toggled ability with no cost imo. Turn it on>> mitigate all damage>> gg.
YouTube.com/c/iBluairjgr
I think this is a bit extreme. I believe the Paladin should just have slightly higher defensive advantages or have its DPS raised to meet the DRK or WAR.

Fight or Flight should be renamed "Fight" and should increase damage by 120% for 120 seconds. As an added effect, Shield Bash while Fight is up deletes the encounter forever and drops all PLD loot.
While they're at it they can add a new ability: Holy cleave. A 600 potency skill you can dish out after you blocked succesfully. Of course they will have to add the trait to have a 35% chance to block magical attacks and reduce sheltron's CD to around 15 sec.



While I know this is a joke...I do kind of wish PLD had some sort of AoE attack reminiscent of the Holy Knight swordskills from FFT. >.>
The Paladins 4 new abilities:
1:beat SA1
2:beat SA2
3:beat SA3
4:beat SA4
New trait:
Contraceptive- Gives the Paladin a 99.9% chance to deny all party members respective class drops after each ability used.
Too bad Warriors still do better damage overall.
Seriously people, the warrior's high dps is not the issue, it's large mitigation capabilities are as it is op in mitigation.


https://www.reddit.com/r/ffxiv/comme...everything_is/
Level 60: Royal Authority
Congratulations, you're now Sultana of Ul'dah Nanamo Ul Namo. This skill immediately -- the absolute topmost-tier new Paladin skill, by the way -- bores all enemies engaged in combat with your party to death by making them listen to your discussion of day-to-day Ul'dahn politics. It has a potency so high that it causes an integer overflow in the system the instant you obtain it, filling your bags with i400 weapons and armor, which you won't even need because of your newfound Sultana powers.
Remember: if someone dies now, it's a bug in the game and should be reported to Squeenix immediately.
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